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jinx/Ryujinx.Graphics/Gal/OpenGL
Thomas Guillemard b4d91402c6 Some improvements for nvnflinger (#555)
* Initial fixes for last release of libnx

For now, the framebuffer aren't okay but it will not crash/

* Improve code reaadability in NvFlinger parsing

* Make surfaces access more userfriendly

* Add ColorFormat

* Fix code style in ColorFormat.cs

* Add multiple framebuffer support in nvnflinger

This fix libnx console rendering

* Move ReadStruct/WriteStruct to Ryujinx.Common

* fix the last nit

* Fix inverted color for R5G6B5

Also add some other format that libnx might uses.

* Remove hardcoded BlockHeight in nvflinger
2019-01-05 22:26:16 +01:00
..
DeleteValueCallback.cs Texture/Vertex/Index data cache (#132) 2018-06-08 21:15:56 -03:00
ImageHandler.cs Allow "reinterpretation" of framebuffer/zeta formats (#418) 2018-09-18 01:30:35 -03:00
OGLCachedResource.cs Force cache to remove entries when memory usage exceeds a given threshold (#492) 2018-11-14 23:22:02 +01:00
OGLConstBuffer.cs Better process implementation (#491) 2018-11-28 20:18:09 -02:00
OGLEnumConverter.cs Some improvements for nvnflinger (#555) 2019-01-05 22:26:16 +01:00
OGLExtension.cs Fix multiple rendertargets (#427) 2018-09-26 00:55:30 +02:00
OGLLimit.cs Add support for bigger UBOs, fix sRGB regression, small improvement t… (#503) 2018-11-28 21:09:44 -02:00
OGLPipeline.cs Add support for bigger UBOs, fix sRGB regression, small improvement t… (#503) 2018-11-28 21:09:44 -02:00
OGLRasterizer.cs Better process implementation (#491) 2018-11-28 20:18:09 -02:00
OGLRenderer.cs Add support for bigger UBOs, fix sRGB regression, small improvement t… (#503) 2018-11-28 21:09:44 -02:00
OGLRenderTarget.cs Add support for bigger UBOs, fix sRGB regression, small improvement t… (#503) 2018-11-28 21:09:44 -02:00
OGLShader.cs Move MaxUboSize definition (#530) 2018-12-17 22:32:12 -02:00
OGLShaderProgram.cs Code style fixes and nits on the HLE project (#355) 2018-08-16 20:47:36 -03:00
OGLStreamBuffer.cs Better process implementation (#491) 2018-11-28 20:18:09 -02:00
OGLTexture.cs Enable SRGB framebuffers by default (#502) 2018-11-17 05:10:51 +01:00