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jinx/Ryujinx.Graphics.GAL/ITexture.cs
gdkchan 3cb1fa0e85
Implement texture buffers (#1152)
* Implement texture buffers

* Throw NotSupportedException where appropriate
2020-04-25 23:02:18 +10:00

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C#

using System;
namespace Ryujinx.Graphics.GAL
{
public interface ITexture : IDisposable
{
void CopyTo(ITexture destination, int firstLayer, int firstLevel);
void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter);
ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel);
byte[] GetData();
void SetData(ReadOnlySpan<byte> data);
void SetStorage(BufferRange buffer);
}
}