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jinx/Ryujinx.Graphics.Shader/IntermediateRepresentation
gdkchan 99445dd0a6
Add support for fragment shader interlock (#2768)
* Support coherent images

* Add support for fragment shader interlock

* Change to tree based match approach

* Refactor + check for branch targets and external registers

* Make detection more robust

* Use Intel fragment shader ordering if interlock is not available, use nothing if both are not available

* Remove unused field
2021-10-28 19:53:12 -03:00
..
BasicBlock.cs Implement CAL and RET shader instructions (#1618) 2020-10-25 17:00:44 -03:00
CommentNode.cs Initial work 2020-01-09 02:13:00 +01:00
Function.cs Implement CAL and RET shader instructions (#1618) 2020-10-25 17:00:44 -03:00
INode.cs Support multiple destination operands on shader IR and shuffle predicates (#1964) 2021-01-28 10:59:47 +11:00
Instruction.cs Add support for fragment shader interlock (#2768) 2021-10-28 19:53:12 -03:00
IrConsts.cs Initial work 2020-01-09 02:13:00 +01:00
Operand.cs Better IPA shader instruction implementation (#1082) 2020-04-03 11:20:47 +11:00
OperandHelper.cs Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
OperandType.cs Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
Operation.cs Use multiple dest operands for shader call instructions (#1975) 2021-02-01 11:13:38 +11:00
PhiNode.cs Support multiple destination operands on shader IR and shuffle predicates (#1964) 2021-01-28 10:59:47 +11:00
TextureFlags.cs Add support for fragment shader interlock (#2768) 2021-10-28 19:53:12 -03:00
TextureOperation.cs Fix TXQ for 3D textures. (#2613) 2021-09-02 00:17:43 -03:00