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jinx/Ryujinx.Core/OsHle
gdkchan b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro
interpreter, and a rewrite of the GPU code.
2018-04-08 16:41:38 -03:00
..
Exceptions Split main project into core,graphics and chocolarm4 subproject (#29) 2018-02-20 17:09:23 -03:00
Handles Show service short name for unimplemented commands 2018-04-06 02:38:59 -03:00
Ipc Fix GetAvailableLanguageCodes, stub ListAddOnContent and NvGpuAsIoctlRemap (0x4114) 2018-04-04 21:01:36 -03:00
Services Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
Svc Show service short name for unimplemented commands 2018-04-06 02:38:59 -03:00
Utilities Allow more than one process, free resources on process dispose, implement SvcExitThread 2018-03-12 01:14:12 -03:00
AppletStateMgr.cs Rename IpcServices -> Services 2018-03-20 17:00:00 -03:00
CondVar.cs [WIP] Add support for events (#60) 2018-03-19 15:58:46 -03:00
ErrorCode.cs Add MUL (vector by element), fix FCVTN, make svcs use MakeError too 2018-03-05 16:18:37 -03:00
ErrorModule.cs Add MUL (vector by element), fix FCVTN, make svcs use MakeError too 2018-03-05 16:18:37 -03:00
GlobalStateTable.cs Support different framebuffer offsets (fixes #59) 2018-03-20 12:18:25 -03:00
Homebrew.cs Improvements to audout (#58) 2018-03-15 21:06:24 -03:00
Horizon.cs [WIP] Add support for events (#60) 2018-03-19 15:58:46 -03:00
IdDictionary.cs Support different framebuffer offsets (fixes #59) 2018-03-20 12:18:25 -03:00
KernelErr.cs [WIP] Add support for events (#60) 2018-03-19 15:58:46 -03:00
MemoryRegions.cs Bump the maximum number of threads 2018-04-06 10:53:18 -03:00
MemoryType.cs Split main project into core,graphics and chocolarm4 subproject (#29) 2018-02-20 17:09:23 -03:00
Mutex.cs [WIP] Add support for events (#60) 2018-03-19 15:58:46 -03:00
Process.cs Bump the maximum number of threads 2018-04-06 10:53:18 -03:00
ServiceCtx.cs [WIP] Add support for events (#60) 2018-03-19 15:58:46 -03:00