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jinx/Ryujinx.Graphics/Gpu/Texture.cs
gdkchan b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro
interpreter, and a rewrite of the GPU code.
2018-04-08 16:41:38 -03:00

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934 B
C#

using Ryujinx.Graphics.Gal;
namespace Ryujinx.Graphics.Gpu
{
struct Texture
{
public long Position { get; private set; }
public int Width { get; private set; }
public int Height { get; private set; }
public int BlockHeight { get; private set; }
public TextureSwizzle Swizzle { get; private set; }
public GalTextureFormat Format { get; private set; }
public Texture(
long Position,
int Width,
int Height,
int BlockHeight,
TextureSwizzle Swizzle,
GalTextureFormat Format)
{
this.Position = Position;
this.Width = Width;
this.Height = Height;
this.BlockHeight = BlockHeight;
this.Swizzle = Swizzle;
this.Format = Format;
}
}
}