forked from Mirror/Ryujinx
b46b63e06a
* Add support for alpha to coverage dithering * Shader cache version bump * Fix wrong alpha register * Ensure support buffer is cleared * New shader specialization based approach |
||
---|---|---|
.. | ||
Cache | ||
DiskCache | ||
HashTable | ||
CachedShaderProgram.cs | ||
CachedShaderStage.cs | ||
ComputeShaderCacheHashTable.cs | ||
GpuAccessor.cs | ||
GpuAccessorBase.cs | ||
GpuAccessorState.cs | ||
GpuChannelComputeState.cs | ||
GpuChannelGraphicsState.cs | ||
GpuChannelPoolState.cs | ||
ResourceCounts.cs | ||
ShaderAddresses.cs | ||
ShaderCache.cs | ||
ShaderCacheHashTable.cs | ||
ShaderCacheState.cs | ||
ShaderCodeAccessor.cs | ||
ShaderDumper.cs | ||
ShaderDumpPaths.cs | ||
ShaderSpecializationList.cs | ||
ShaderSpecializationState.cs | ||
TransformFeedbackDescriptor.cs |