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jinx/Ryujinx/Ryujinx.csproj
Xpl0itR bd010869a5 GUI: Implement context menu for the game table (#840)
* Add context menu to the game table

* Minor bugfix and cleanup

* add ability to create directory if it doesn't exist

* nit

* dont show menu when right-clicking nothing
2019-12-22 03:49:51 +01:00

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XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netcoreapp3.0</TargetFramework>
<RuntimeIdentifiers>win-x64;osx-x64;linux-x64</RuntimeIdentifiers>
<OutputType>Exe</OutputType>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Configurations>Debug;Release;Profile Debug;Profile Release</Configurations>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile Release|AnyCPU'">
<DefineConstants>TRACE;USE_PROFILING</DefineConstants>
<Optimize>true</Optimize>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile Debug|AnyCPU'">
<DefineConstants>TRACE;USE_PROFILING</DefineConstants>
<Optimize>false</Optimize>
</PropertyGroup>
<!-- Due to .net core 3.0 embedded resource loading -->
<PropertyGroup>
<EmbeddedResourceUseDependentUponConvention>false</EmbeddedResourceUseDependentUponConvention>
</PropertyGroup>
<PropertyGroup Condition="'$(RuntimeIdentifier)' == 'osx-x64'">
<DefineConstants>MACOS_BUILD</DefineConstants>
</PropertyGroup>
<ItemGroup>
<None Remove="Ui\AboutWindow.glade" />
<None Remove="Ui\assets\BlueCon.png" />
<None Remove="Ui\assets\ProCon.png" />
<None Remove="Ui\assets\RedCon.png" />
<None Remove="Ui\assets\NCAIcon.png" />
<None Remove="Ui\assets\NROIcon.png" />
<None Remove="Ui\assets\NSOIcon.png" />
<None Remove="Ui\assets\NSPIcon.png" />
<None Remove="Ui\assets\XCIIcon.png" />
<None Remove="Ui\assets\DiscordLogo.png" />
<None Remove="Ui\assets\GitHubLogo.png" />
<None Remove="Ui\assets\JoyCon.png" />
<None Remove="Ui\assets\PatreonLogo.png" />
<None Remove="Ui\assets\Icon.png" />
<None Remove="Ui\assets\TwitterLogo.png" />
<None Remove="Ui\GameTableContextMenu.glade" />
<None Remove="Ui\MainWindow.glade" />
<None Remove="Ui\SwitchSettings.glade" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Ui\AboutWindow.glade" />
<EmbeddedResource Include="Ui\assets\BlueCon.png" />
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<EmbeddedResource Include="Ui\assets\Icon.png" />
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<EmbeddedResource Include="Ui\GameTableContextMenu.glade" />
<EmbeddedResource Include="Ui\MainWindow.glade" />
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</ItemGroup>
<ItemGroup>
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<PackageReference Include="GtkSharp" Version="3.22.25.24" />
<PackageReference Include="GtkSharp.Dependencies" Version="1.1.0" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'osx-x64'" />
<PackageReference Include="OpenTK.NetStandard" Version="1.0.4" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Ryujinx.Audio\Ryujinx.Audio.csproj" />
<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
<ProjectReference Include="..\Ryujinx.Graphics\Ryujinx.Graphics.csproj" />
<ProjectReference Include="..\Ryujinx.HLE\Ryujinx.HLE.csproj" />
<ProjectReference Include="..\Ryujinx.Profiler\Ryujinx.Profiler.csproj" />
<ProjectReference Include="..\ARMeilleure\ARMeilleure.csproj" />
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<ItemGroup>
<None Update="Config.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="RPsupported.dat">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</ItemGroup>
</Project>