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jinx/Ryujinx.Graphics/Gal/Shader/ShaderIrInst.cs
ReinUsesLisp 42dc925c3d Implement SSY/SYNC shader instructions (#382)
* Use a program counter to control shaders' flow

* Cleanup

* Implement SSY/SYNC

* Address feedback

* Fixup commentary

* Fixup Ssy instruction
2018-08-31 13:14:04 -03:00

93 lines
No EOL
1.2 KiB
C#

namespace Ryujinx.Graphics.Gal.Shader
{
enum ShaderIrInst
{
Invalid,
B_Start,
Band,
Bnot,
Bor,
Bxor,
B_End,
F_Start,
Ceil,
Fabs,
Fadd,
Fceq,
Fcequ,
Fcge,
Fcgeu,
Fcgt,
Fcgtu,
Fclamp,
Fcle,
Fcleu,
Fclt,
Fcltu,
Fcnan,
Fcne,
Fcneu,
Fcnum,
Fcos,
Fex2,
Ffma,
Flg2,
Floor,
Fmax,
Fmin,
Fmul,
Fneg,
Frcp,
Frsq,
Fsin,
Fsqrt,
Ftos,
Ftou,
Ipa,
Texb,
Texs,
Trunc,
F_End,
I_Start,
Abs,
Add,
And,
Asr,
Ceq,
Cge,
Cgt,
Clamps,
Clampu,
Cle,
Clt,
Cne,
Lsl,
Lsr,
Max,
Min,
Mul,
Neg,
Not,
Or,
Stof,
Sub,
Texq,
Txlf,
Utof,
Xor,
I_End,
Bra,
Exit,
Kil,
Ssy,
Sync,
Emit,
Cut
}
}