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jinx/Ryujinx/Ui/SPBOpenGLContext.cs
Mary faac08e638
gtk3: Add base for future Vulkan integration (#2260)
* gtk3: Add base for future Vulkan integration

This PR puts in place the fondation for the future Vulkan integration on
the GTK3 UI.

This also updated SPB to 0.0.3-build14 that fixed a use after free on
XErrorHandler on Linux.

* Address rip's comments

* Merge GLWidget inside GLRenderer

* Clean up and deduplicate renderer implementations

* Address shahil's comments

* Address Ac_K's comments

* Address gdkchan's comments
2021-05-04 18:19:04 +02:00

49 lines
1.3 KiB
C#

using OpenTK;
using OpenTK.Graphics;
using OpenTK.Graphics.OpenGL;
using Ryujinx.Graphics.OpenGL;
using SPB.Graphics;
using SPB.Graphics.OpenGL;
using SPB.Platform;
using SPB.Windowing;
namespace Ryujinx.Ui
{
class SPBOpenGLContext : IOpenGLContext
{
private OpenGLContextBase _context;
private NativeWindowBase _window;
private SPBOpenGLContext(OpenGLContextBase context, NativeWindowBase window)
{
_context = context;
_window = window;
}
public void Dispose()
{
_context.Dispose();
_window.Dispose();
}
public void MakeCurrent()
{
_context.MakeCurrent(_window);
}
public static SPBOpenGLContext CreateBackgroundContext(OpenGLContextBase sharedContext)
{
OpenGLContextBase context = PlatformHelper.CreateOpenGLContext(FramebufferFormat.Default, 3, 3, OpenGLContextFlags.Compat, true, sharedContext);
NativeWindowBase window = PlatformHelper.CreateOpenGLWindow(FramebufferFormat.Default, 0, 0, 100, 100);
context.Initialize(window);
context.MakeCurrent(window);
GL.LoadBindings(new OpenToolkitBindingsContext(context));
context.MakeCurrent(null);
return new SPBOpenGLContext(context, window);
}
}
}