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jinx/Ryujinx.HLE/Gpu/Texture
HorrorTroll bf28d8f1aa Add BGRA8Unorm, BGRA8Srgb, ZF32_X24S8 texture format (#377)
* Add BGRA8Unorm, BGRA8Srgb, ZF32_X24S8 texture format

* Add BGRA8Unorm, BGRA8Srgb, ZF32_X24S8 texture format

* Revert "Add BGRA8Unorm, BGRA8Srgb, ZF32_X24S8 texture format"

This reverts commit aea5c9db3a.

* Conflicts fix

* Wrong fix

* E

* e
2018-09-01 18:25:49 -03:00
..
BlockLinearSwizzle.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
ISwizzle.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
LinearSwizzle.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
TextureFactory.cs Rendertarget attachments, texture and image changes (#358) 2018-08-19 22:25:26 -03:00
TextureHelper.cs Add BGRA8Unorm, BGRA8Srgb, ZF32_X24S8 texture format (#377) 2018-09-01 18:25:49 -03:00
TextureInfo.cs Support deswizzle of sparse tiled textures and some frame buffer fixes (#275) 2018-07-19 02:30:21 -03:00
TextureReader.cs Add BGRA8Unorm, BGRA8Srgb, ZF32_X24S8 texture format (#377) 2018-09-01 18:25:49 -03:00
TextureSwizzle.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
TextureWriter.cs Code style fixes and nits on the HLE project (#355) 2018-08-16 20:47:36 -03:00