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jinx/Ryujinx.Input/HLE/InputManager.cs
2021-06-14 08:42:55 +02:00

54 lines
1.4 KiB
C#

using System;
namespace Ryujinx.Input.HLE
{
public class InputManager : IDisposable
{
public IGamepadDriver KeyboardDriver { get; private set; }
public IGamepadDriver GamepadDriver { get; private set; }
public IGamepadDriver MouseDriver { get; private set; }
public InputManager(IGamepadDriver keyboardDriver, IGamepadDriver gamepadDriver)
{
KeyboardDriver = keyboardDriver;
GamepadDriver = gamepadDriver;
}
public void SetMouseDriver(IGamepadDriver mouseDriver)
{
MouseDriver?.Dispose();
MouseDriver = mouseDriver;
}
public NpadManager CreateNpadManager()
{
return new NpadManager(KeyboardDriver, GamepadDriver);
}
public TouchScreenManager CreateTouchScreenManager()
{
if (MouseDriver == null)
{
throw new InvalidOperationException("Mouse Driver has not been initialized.");
}
return new TouchScreenManager(MouseDriver.GetGamepad("0") as IMouse);
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
KeyboardDriver?.Dispose();
GamepadDriver?.Dispose();
MouseDriver?.Dispose();
}
}
public void Dispose()
{
Dispose(true);
}
}
}