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jinx/Ryujinx/Input/GTK3/GTK3Mouse.cs
2021-06-14 08:42:55 +02:00

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2 KiB
C#

using Ryujinx.Common.Configuration.Hid;
using System;
using System.Drawing;
using System.Numerics;
namespace Ryujinx.Input.GTK3
{
public class GTK3Mouse : IMouse
{
private GTK3MouseDriver _driver;
public GamepadFeaturesFlag Features => throw new NotImplementedException();
public string Id => "0";
public string Name => "GTKMouse";
public bool IsConnected => true;
public bool[] Buttons => _driver.PressedButtons;
public GTK3Mouse(GTK3MouseDriver driver)
{
_driver = driver;
}
public Size ClientSize => _driver.GetClientSize();
public Vector2 GetPosition()
{
return _driver.CurrentPosition;
}
public GamepadStateSnapshot GetMappedStateSnapshot()
{
throw new NotImplementedException();
}
public Vector3 GetMotionData(MotionInputId inputId)
{
throw new NotImplementedException();
}
public GamepadStateSnapshot GetStateSnapshot()
{
throw new NotImplementedException();
}
public (float, float) GetStick(StickInputId inputId)
{
throw new NotImplementedException();
}
public bool IsButtonPressed(MouseButton button)
{
return _driver.IsButtonPressed(button);
}
public bool IsPressed(GamepadButtonInputId inputId)
{
throw new NotImplementedException();
}
public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
{
throw new NotImplementedException();
}
public void SetConfiguration(InputConfig configuration)
{
throw new NotImplementedException();
}
public void SetTriggerThreshold(float triggerThreshold)
{
throw new NotImplementedException();
}
public void Dispose()
{
_driver = null;
}
}
}