Archived
1
0
Fork 0
forked from Mirror/Ryujinx
This repository has been archived on 2024-10-11. You can view files and clone it, but cannot push or open issues or pull requests.
jinx/src/Ryujinx.Graphics.OpenGL
gdkchan 3e6e0e4afa
Add support for large sampler arrays on Vulkan ()
* Add support for large sampler arrays on Vulkan

* Shader cache version bump

* Format whitespace

* Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout

* Handle array textures with different types on the same buffer

* Somewhat better caching system

* Avoid useless buffer data modification checks

* Move redundant bindings update checking to the backend

* Fix an issue where texture arrays would get the same bindings across stages on Vulkan

* Backport some fixes from part 2

* Fix typo

* PR feedback

* Format whitespace

* Add some missing XML docs
2024-04-07 18:25:55 -03:00
..
Effects editorconfig: Set default encoding to UTF-8 () 2023-12-04 14:17:13 +01:00
Helper editorconfig: Set default encoding to UTF-8 () 2023-12-04 14:17:13 +01:00
Image Add support for large sampler arrays on Vulkan () 2024-04-07 18:25:55 -03:00
Queries editorconfig: Set default encoding to UTF-8 () 2023-12-04 14:17:13 +01:00
BackgroundContextWorker.cs Make IOpenGLContext.HasContext context dependent () 2024-02-10 20:13:10 +01:00
Buffer.cs GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) () 2023-05-01 16:05:12 -03:00
Constants.cs editorconfig: Set default encoding to UTF-8 () 2023-12-04 14:17:13 +01:00
Debugger.cs [Ryujinx.Graphics.OpenGL] Address dotnet-format issues () 2023-06-28 18:10:55 +02:00
DrawTextureEmulation.cs [Ryujinx.Graphics.OpenGL] Address dotnet-format issues () 2023-06-28 18:10:55 +02:00
EnumConversion.cs editorconfig: Set default encoding to UTF-8 () 2023-12-04 14:17:13 +01:00
FormatInfo.cs [Ryujinx.Graphics.OpenGL] Address dotnet-format issues () 2023-06-28 18:10:55 +02:00
FormatTable.cs Implement X8Z24 texture format () 2024-02-15 19:06:26 -03:00
Framebuffer.cs Implement X8Z24 texture format () 2024-02-15 19:06:26 -03:00
Handle.cs editorconfig: Set default encoding to UTF-8 () 2023-12-04 14:17:13 +01:00
HwCapabilities.cs Geometry shader emulation for macOS () 2023-08-29 21:10:34 -03:00
IOpenGLContext.cs Make IOpenGLContext.HasContext context dependent () 2024-02-10 20:13:10 +01:00
OpenGLRenderer.cs Add support for large sampler arrays on Vulkan () 2024-04-07 18:25:55 -03:00
PersistentBuffers.cs [Ryujinx.Graphics.OpenGL] Address dotnet-format issues () 2023-06-28 18:10:55 +02:00
Pipeline.cs Add support for large sampler arrays on Vulkan () 2024-04-07 18:25:55 -03:00
Program.cs OpenGL: Mask out all color outputs with no fragment shader () 2024-02-22 18:43:19 +01:00
ResourcePool.cs editorconfig: Set default encoding to UTF-8 () 2023-12-04 14:17:13 +01:00
Ryujinx.Graphics.OpenGL.csproj Migrate to .NET 8 () 2023-11-15 17:41:31 +01:00
Sync.cs editorconfig: Set default encoding to UTF-8 () 2023-12-04 14:17:13 +01:00
VertexArray.cs [Ryujinx.Graphics.OpenGL] Address dotnet-format issues () 2023-06-28 18:10:55 +02:00
Window.cs Implement color space passthrough option () 2023-08-07 18:54:05 +01:00