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jinx/src/Ryujinx.Graphics.Shader
gdkchan 3e6e0e4afa
Add support for large sampler arrays on Vulkan ()
* Add support for large sampler arrays on Vulkan

* Shader cache version bump

* Format whitespace

* Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout

* Handle array textures with different types on the same buffer

* Somewhat better caching system

* Avoid useless buffer data modification checks

* Move redundant bindings update checking to the backend

* Fix an issue where texture arrays would get the same bindings across stages on Vulkan

* Backport some fixes from part 2

* Fix typo

* PR feedback

* Format whitespace

* Add some missing XML docs
2024-04-07 18:25:55 -03:00
..
CodeGen Add support for large sampler arrays on Vulkan () 2024-04-07 18:25:55 -03:00
Decoders Geometry shader emulation for macOS () 2023-08-29 21:10:34 -03:00
Instructions Fix depth compare value for TLD4S shader instruction with offset () 2024-02-04 20:58:17 +01:00
IntermediateRepresentation Add support for large sampler arrays on Vulkan () 2024-04-07 18:25:55 -03:00
StructuredIr Add support for large sampler arrays on Vulkan () 2024-04-07 18:25:55 -03:00
Translation Add support for large sampler arrays on Vulkan () 2024-04-07 18:25:55 -03:00
AlphaTestOp.cs [Ryujinx.Graphics.Shader] Address dotnet-format issues () 2023-06-28 08:59:13 +02:00
AttributeType.cs Geometry shader emulation for macOS () 2023-08-29 21:10:34 -03:00
BufferDescriptor.cs Add workflow to automatically check code style issues for PRs () 2023-07-24 18:35:04 +02:00
BufferUsageFlags.cs editorconfig: Set default encoding to UTF-8 () 2023-12-04 14:17:13 +01:00
Constants.cs Geometry shader emulation for macOS () 2023-08-29 21:10:34 -03:00
GpuGraphicsState.cs Delete ShaderConfig and organize shader resources/definitions better () 2023-08-13 22:26:42 -03:00
IGpuAccessor.cs Add support for large sampler arrays on Vulkan () 2024-04-07 18:25:55 -03:00
ILogger.cs Delete ShaderConfig and organize shader resources/definitions better () 2023-08-13 22:26:42 -03:00
InputTopology.cs Geometry shader emulation for macOS () 2023-08-29 21:10:34 -03:00
OutputTopology.cs [Ryujinx.Graphics.Shader] Address dotnet-format issues () 2023-06-28 08:59:13 +02:00
ResourceReservationCounts.cs Geometry shader emulation for macOS () 2023-08-29 21:10:34 -03:00
Ryujinx.Graphics.Shader.csproj Migrate to .NET 8 () 2023-11-15 17:41:31 +01:00
SamplerType.cs Add support for large sampler arrays on Vulkan () 2024-04-07 18:25:55 -03:00
ShaderProgram.cs [Ryujinx.Graphics.Shader] Address dotnet-format issues () 2023-06-28 08:59:13 +02:00
ShaderProgramInfo.cs Geometry shader emulation for macOS () 2023-08-29 21:10:34 -03:00
ShaderStage.cs Declare and use gl_PerVertex block for VTG per-vertex built-ins () 2023-08-16 23:16:25 +02:00
SupportBuffer.cs Geometry shader emulation for macOS () 2023-08-29 21:10:34 -03:00
TessPatchType.cs [Ryujinx.Graphics.Shader] Address dotnet-format issues () 2023-06-28 08:59:13 +02:00
TessSpacing.cs [Ryujinx.Graphics.Shader] Address dotnet-format issues () 2023-06-28 08:59:13 +02:00
TextureDescriptor.cs Add support for large sampler arrays on Vulkan () 2024-04-07 18:25:55 -03:00
TextureFormat.cs editorconfig: Set default encoding to UTF-8 () 2023-12-04 14:17:13 +01:00
TextureHandle.cs Add support for large sampler arrays on Vulkan () 2024-04-07 18:25:55 -03:00
TextureUsageFlags.cs editorconfig: Set default encoding to UTF-8 () 2023-12-04 14:17:13 +01:00
VertexInfoBuffer.cs Geometry shader emulation for macOS () 2023-08-29 21:10:34 -03:00