forked from Mirror/Ryujinx
dff138229c
* amadeus: Allow OOB read of GC-ADPCM coefficients Fixes "Ninja Gaiden Sigma 2" and possibly "NINJA GAIDEN 3: Razor's Edge" * amadeus: Fix wrong variable usage in delay effect We should transform the delay line values, not the input. * amadeus: Update GroupedBiquadFilterCommand documentation * amadeus: Simplify PoolMapper alignment checks * amadeus: Update Surround delay effect matrix to REV11 * amadeus: Add drop parameter support and use 32 bits integers for estimate time Also implement accurate ExecuteAudioRendererRendering stub. * Address gdkchan's comments * Address gdkchan's other comments * Address gdkchan's comment |
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AdpcmDataSourceCommandVersion1.cs | ||
AuxiliaryBufferCommand.cs | ||
BiquadFilterCommand.cs | ||
CaptureBufferCommand.cs | ||
CircularBufferSinkCommand.cs | ||
ClearMixBufferCommand.cs | ||
CommandList.cs | ||
CommandType.cs | ||
CopyMixBufferCommand.cs | ||
DataSourceVersion2Command.cs | ||
DelayCommand.cs | ||
DepopForMixBuffersCommand.cs | ||
DepopPrepareCommand.cs | ||
DeviceSinkCommand.cs | ||
DownMixSurroundToStereoCommand.cs | ||
GroupedBiquadFilterCommand.cs | ||
ICommand.cs | ||
LimiterCommandVersion1.cs | ||
LimiterCommandVersion2.cs | ||
MixCommand.cs | ||
MixRampCommand.cs | ||
MixRampGroupedCommand.cs | ||
PcmFloatDataSourceCommandVersion1.cs | ||
PcmInt16DataSourceCommandVersion1.cs | ||
PerformanceCommand.cs | ||
Reverb3dCommand.cs | ||
ReverbCommand.cs | ||
UpsampleCommand.cs | ||
VolumeCommand.cs | ||
VolumeRampCommand.cs |