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jinx/Ryujinx.Graphics.Shader
gdkchan c3d62bd078
Implement ATOM shader instruction (#1687)
* Implement ATOM shader instruction

* Fix reduction type decoding
2020-11-10 01:06:46 +01:00
..
CodeGen Simplify logic for bindless texture handling (#1667) 2020-11-09 19:35:04 -03:00
Decoders Implement ATOM shader instruction (#1687) 2020-11-10 01:06:46 +01:00
Instructions Implement ATOM shader instruction (#1687) 2020-11-10 01:06:46 +01:00
IntermediateRepresentation Simplify logic for bindless texture handling (#1667) 2020-11-09 19:35:04 -03:00
StructuredIr Simplify logic for bindless texture handling (#1667) 2020-11-09 19:35:04 -03:00
Translation Simplify logic for bindless texture handling (#1667) 2020-11-09 19:35:04 -03:00
BufferDescriptor.cs Use explicit buffer and texture bindings on shaders (#1666) 2020-11-08 12:10:00 +01:00
IGpuAccessor.cs Use explicit buffer and texture bindings on shaders (#1666) 2020-11-08 12:10:00 +01:00
InputTopology.cs Support texture rectangle targets (non-normalized coords) 2020-01-09 02:13:00 +01:00
OutputTopology.cs Support texture rectangle targets (non-normalized coords) 2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.Shader.csproj Implement Zero-Configuration Resolution Scaling (#1365) 2020-07-07 04:41:07 +02:00
SamplerType.cs Avoid sampler conflicts on bindless samplers with the same name (#1642) 2020-10-28 21:20:43 +01:00
ShaderProgram.cs Refactor shader GPU state and memory access (#1203) 2020-05-06 11:02:28 +10:00
ShaderProgramInfo.cs Remove output interpolation qualifier (#1070) 2020-04-02 12:24:55 +11:00
ShaderStage.cs Initial work 2020-01-09 02:13:00 +01:00
TextureDescriptor.cs Simplify logic for bindless texture handling (#1667) 2020-11-09 19:35:04 -03:00
TextureFormat.cs Implement SULD shader instruction (#1117) 2020-04-22 09:35:28 +10:00
TextureUsageFlags.cs Support res scale on images, correctly blacklist for SUST, move logic out of backend. (#1657) 2020-11-02 16:53:23 -03:00