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jinx/Ryujinx.Graphics.Nvdec.Vp9/Types/MacroBlockD.cs
gdkchan 4d02a2d2c0
New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation

* Update FFmpeg.AutoGen to 4.3.0

* Add nvdec dependencies for Windows

* Unify some VP9 structures

* Rename VP9 structure fields

* Improvements to Video API

* XML docs for Common.Memory

* Remove now unused or redundant overloads from MemoryAccessor

* NVDEC UV surface read/write scalar paths

* Add FIXME comments about hacky things/stuff that will need to be fixed in the future

* Cleaned up VP9 memory allocation

* Remove some debug logs

* Rename some VP9 structs

* Remove unused struct

* No need to compile Ryujinx.Graphics.Host1x with unsafe anymore

* Name AsyncWorkQueue threads to make debugging easier

* Make Vp9PictureInfo a ref struct

* LayoutConverter no longer needs the depth argument (broken by rebase)

* Pooling of VP9 buffers, plus fix a memory leak on VP9

* Really wish VS could rename projects properly...

* Address feedback

* Remove using

* Catch OperationCanceledException

* Add licensing informations

* Add THIRDPARTY.md to release too

Co-authored-by: Thog <me@thog.eu>
2020-07-12 05:07:01 +02:00

179 lines
6.3 KiB
C#

using Ryujinx.Common.Memory;
using Ryujinx.Graphics.Video;
namespace Ryujinx.Graphics.Nvdec.Vp9.Types
{
internal struct MacroBlockD
{
public Array3<MacroBlockDPlane> Plane;
public byte BmodeBlocksWl;
public byte BmodeBlocksHl;
public Ptr<Vp9BackwardUpdates> Counts;
public TileInfo Tile;
public int MiStride;
// Grid of 8x8 cells is placed over the block.
// If some of them belong to the same mbtree-block
// they will just have same mi[i][j] value
public ArrayPtr<Ptr<ModeInfo>> Mi;
public Ptr<ModeInfo> LeftMi;
public Ptr<ModeInfo> AboveMi;
public uint MaxBlocksWide;
public uint MaxBlocksHigh;
public ArrayPtr<Array3<byte>> PartitionProbs;
/* Distance of MB away from frame edges */
public int MbToLeftEdge;
public int MbToRightEdge;
public int MbToTopEdge;
public int MbToBottomEdge;
public Ptr<Vp9EntropyProbs> Fc;
/* pointers to reference frames */
public Array2<Ptr<RefBuffer>> BlockRefs;
/* pointer to current frame */
public Surface CurBuf;
public Array3<ArrayPtr<sbyte>> AboveContext;
public Array3<Array16<sbyte>> LeftContext;
public ArrayPtr<sbyte> AboveSegContext;
public Array8<sbyte> LeftSegContext;
/* Bit depth: 8, 10, 12 */
public int Bd;
public bool Lossless;
public bool Corrupted;
public Ptr<InternalErrorInfo> ErrorInfo;
public int GetPredContextSegId()
{
sbyte aboveSip = !AboveMi.IsNull ? AboveMi.Value.SegIdPredicted : (sbyte)0;
sbyte leftSip = !LeftMi.IsNull ? LeftMi.Value.SegIdPredicted : (sbyte)0;
return aboveSip + leftSip;
}
public int GetSkipContext()
{
int aboveSkip = !AboveMi.IsNull ? AboveMi.Value.Skip : 0;
int leftSkip = !LeftMi.IsNull ? LeftMi.Value.Skip : 0;
return aboveSkip + leftSkip;
}
public int GetPredContextSwitchableInterp()
{
// Note:
// The mode info data structure has a one element border above and to the
// left of the entries corresponding to real macroblocks.
// The prediction flags in these dummy entries are initialized to 0.
int leftType = !LeftMi.IsNull ? LeftMi.Value.InterpFilter : Constants.SwitchableFilters;
int aboveType = !AboveMi.IsNull ? AboveMi.Value.InterpFilter : Constants.SwitchableFilters;
if (leftType == aboveType)
{
return leftType;
}
else if (leftType == Constants.SwitchableFilters)
{
return aboveType;
}
else if (aboveType == Constants.SwitchableFilters)
{
return leftType;
}
else
{
return Constants.SwitchableFilters;
}
}
// The mode info data structure has a one element border above and to the
// left of the entries corresponding to real macroblocks.
// The prediction flags in these dummy entries are initialized to 0.
// 0 - inter/inter, inter/--, --/inter, --/--
// 1 - intra/inter, inter/intra
// 2 - intra/--, --/intra
// 3 - intra/intra
public int GetIntraInterContext()
{
if (!AboveMi.IsNull && !LeftMi.IsNull)
{ // Both edges available
bool aboveIntra = !AboveMi.Value.IsInterBlock();
bool leftIntra = !LeftMi.Value.IsInterBlock();
return leftIntra && aboveIntra ? 3 : (leftIntra || aboveIntra ? 1 : 0);
}
else if (!AboveMi.IsNull || !LeftMi.IsNull)
{ // One edge available
return 2 * (!(!AboveMi.IsNull ? AboveMi.Value : LeftMi.Value).IsInterBlock() ? 1 : 0);
}
return 0;
}
// Returns a context number for the given MB prediction signal
// The mode info data structure has a one element border above and to the
// left of the entries corresponding to real blocks.
// The prediction flags in these dummy entries are initialized to 0.
public int GetTxSizeContext()
{
int maxTxSize = (int)Luts.MaxTxSizeLookup[(int)Mi[0].Value.SbType];
int aboveCtx = (!AboveMi.IsNull && AboveMi.Value.Skip == 0) ? (int)AboveMi.Value.TxSize : maxTxSize;
int leftCtx = (!LeftMi.IsNull && LeftMi.Value.Skip == 0) ? (int)LeftMi.Value.TxSize : maxTxSize;
if (LeftMi.IsNull)
{
leftCtx = aboveCtx;
}
if (AboveMi.IsNull)
{
aboveCtx = leftCtx;
}
return (aboveCtx + leftCtx) > maxTxSize ? 1 : 0;
}
public void SetupBlockPlanes(int ssX, int ssY)
{
int i;
for (i = 0; i < Constants.MaxMbPlane; i++)
{
Plane[i].SubsamplingX = i != 0 ? ssX : 0;
Plane[i].SubsamplingY = i != 0 ? ssY : 0;
}
}
public void SetSkipContext(int miRow, int miCol)
{
int aboveIdx = miCol * 2;
int leftIdx = (miRow * 2) & 15;
int i;
for (i = 0; i < Constants.MaxMbPlane; ++i)
{
ref MacroBlockDPlane pd = ref Plane[i];
pd.AboveContext = AboveContext[i].Slice(aboveIdx >> pd.SubsamplingX);
pd.LeftContext = new ArrayPtr<sbyte>(ref LeftContext[i][leftIdx >> pd.SubsamplingY], 16 - (leftIdx >> pd.SubsamplingY));
}
}
internal void SetMiRowCol(ref TileInfo tile, int miRow, int bh, int miCol, int bw, int miRows, int miCols)
{
MbToTopEdge = -((miRow * Constants.MiSize) * 8);
MbToBottomEdge = ((miRows - bh - miRow) * Constants.MiSize) * 8;
MbToLeftEdge = -((miCol * Constants.MiSize) * 8);
MbToRightEdge = ((miCols - bw - miCol) * Constants.MiSize) * 8;
// Are edges available for intra prediction?
AboveMi = (miRow != 0) ? Mi[-MiStride] : Ptr<ModeInfo>.Null;
LeftMi = (miCol > tile.MiColStart) ? Mi[-1] : Ptr<ModeInfo>.Null;
}
}
}