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jinx/Ryujinx.Graphics.GAL/Extents2D.cs
riperiperi 9493cdfe55
Allow copy destination to have a different scale from source (#1711)
* Allow copy destination to have a different scale from source

Will result in more scaled copy destinations, but allows scaling in some games that copy textures to the output framebuffer.

* Support copying multiple levels/layers

Uses glFramebufferTextureLayer to copy multiple layers, copies levels individually (and scales the regions).

Remove CopyArrayScaled, since the backend copy handles it now.
2020-11-20 17:14:45 -03:00

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C#

using Ryujinx.Common;
namespace Ryujinx.Graphics.GAL
{
public struct Extents2D
{
public int X1 { get; }
public int Y1 { get; }
public int X2 { get; }
public int Y2 { get; }
public Extents2D(int x1, int y1, int x2, int y2)
{
X1 = x1;
Y1 = y1;
X2 = x2;
Y2 = y2;
}
public Extents2D Reduce(int level)
{
int div = 1 << level;
return new Extents2D(
X1 >> level,
Y1 >> level,
BitUtils.DivRoundUp(X2, div),
BitUtils.DivRoundUp(Y2, div));
}
}
}