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jinx/Ryujinx.Graphics.Gpu/Shader/DiskCache
gdkchan 5fdc46ac7f
Vulkan: Fix vertex position Z conversion with geometry shader passthrough (#3781)
* Vulkan: Fix vertex position Z conversion with geometry shader passthrough

* Shader cache version bump
2022-10-21 04:48:21 +00:00
..
BackgroundDiskCacheWriter.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
BinarySerializer.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
CompressionAlgorithm.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
DiskCacheCommon.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
DiskCacheGpuAccessor.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
DiskCacheGuestStorage.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
DiskCacheHostStorage.cs Vulkan: Fix vertex position Z conversion with geometry shader passthrough (#3781) 2022-10-21 04:48:21 +00:00
DiskCacheLoadException.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
DiskCacheLoadResult.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
DiskCacheOutputStreams.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
GuestCodeAndCbData.cs Removed unused usings. (#3593) 2022-08-18 18:04:54 +02:00
ParallelDiskCacheLoader.cs Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552) 2022-08-20 16:20:27 -03:00
ShaderBinarySerializer.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00