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jinx/Ryujinx.Graphics.Vic/Types/LumaKeyStruct.cs
gdkchan 08831eecf7
IPC refactor part 3+4: New server HIPC message processor (#4188)
* IPC refactor part 3 + 4: New server HIPC message processor with source generator based serialization

* Make types match on calls to AlignUp/AlignDown

* Formatting

* Address some PR feedback

* Move BitfieldExtensions to Ryujinx.Common.Utilities and consolidate implementations

* Rename Reader/Writer to SpanReader/SpanWriter and move to Ryujinx.Common.Memory

* Implement EventType

* Address more PR feedback

* Log request processing errors since they are not normal

* Rename waitable to multiwait and add missing lock

* PR feedback

* Ac_K PR feedback
2023-01-04 23:15:45 +01:00

19 lines
668 B
C#

using Ryujinx.Common.Utilities;
namespace Ryujinx.Graphics.Vic.Types
{
struct LumaKeyStruct
{
private long _word0;
private long _word1;
public int LumaCoeff0 => (int)_word0.Extract(0, 20);
public int LumaCoeff1 => (int)_word0.Extract(20, 20);
public int LumaCoeff2 => (int)_word0.Extract(40, 20);
public int LumaRShift => (int)_word0.Extract(60, 4);
public int LumaCoeff3 => (int)_word1.Extract(64, 20);
public int LumaKeyLower => (int)_word1.Extract(84, 10);
public int LumaKeyUpper => (int)_word1.Extract(94, 10);
public bool LumaKeyEnabled => _word1.Extract(104);
}
}