forked from Mirror/Ryujinx
268c9aecf8
* rebase * add methods Ryyjinx.Common EmbeddedResources and SteamUtils * GAL changes - change SetData() methods and ThreadedTexture commands to use IMemoryOwner<byte> instead of SpanOrArray<byte> * Ryujinx.Graphics.Texture: change texture conversion methods to return IMemoryOwner<byte> and allocate from ByteMemoryPool * Ryujinx.Graphics.OpenGL: update ITexture and Texture-like types with SetData() methods to take IMemoryOwner<byte> instead of SpanOrArray<byte> * Ryujinx.Graphics.Vulkan: update ITexture and Texture-like types with SetData() methods to take IMemoryOwner<byte> instead of SpanOrArray<byte> * Ryujinx.Graphics.Gpu: update ITexture and Texture-like types with SetData() methods to take IMemoryOwner<byte> instead of SpanOrArray<byte> * Remove now-unused SpanOrArray<T> * post-rebase cleanup * PixelConverter: remove unsafe modifier on safe methods, and remove one unnecessary cast * use ByteMemoryPool.Rent() in GetWritableRegion() impls * fix formatting, rename `ReadRentedMemory()` to `ReadFileToRentedMemory()`` * Texture.ConvertToHostCompatibleFormat(): dispose of `result` in Astc decode branch |
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.. | ||
Astc | ||
Encoders | ||
Utils | ||
BC6Decoder.cs | ||
BC7Decoder.cs | ||
BCnDecoder.cs | ||
BCnEncoder.cs | ||
BlockLinearConstants.cs | ||
BlockLinearLayout.cs | ||
Bpp12Pixel.cs | ||
ETC2Decoder.cs | ||
LayoutConverter.cs | ||
OffsetCalculator.cs | ||
PixelConverter.cs | ||
Region.cs | ||
Ryujinx.Graphics.Texture.csproj | ||
Size.cs | ||
SizeCalculator.cs | ||
SizeInfo.cs |