forked from Mirror/Ryujinx
7b66cb0d90
* audio: Cleanup SoundIO and fix OpenAL issue * fix tabs by spaces * Fix extra spaces * Fix SoundIO.cs * Fix ContainsAudioOutBuffer
361 lines
No EOL
11 KiB
C#
361 lines
No EOL
11 KiB
C#
using Ryujinx.Audio.SoundIo;
|
|
using SoundIOSharp;
|
|
using System.Collections.Generic;
|
|
|
|
namespace Ryujinx.Audio
|
|
{
|
|
/// <summary>
|
|
/// An audio renderer that uses libsoundio as the audio backend
|
|
/// </summary>
|
|
public class SoundIoAudioOut : IAalOutput
|
|
{
|
|
/// <summary>
|
|
/// The maximum amount of tracks we can issue simultaneously
|
|
/// </summary>
|
|
private const int MaximumTracks = 256;
|
|
|
|
/// <summary>
|
|
/// The <see cref="SoundIO"/> audio context
|
|
/// </summary>
|
|
private SoundIO _audioContext;
|
|
|
|
/// <summary>
|
|
/// The <see cref="SoundIODevice"/> audio device
|
|
/// </summary>
|
|
private SoundIODevice _audioDevice;
|
|
|
|
/// <summary>
|
|
/// An object pool containing <see cref="SoundIoAudioTrack"/> objects
|
|
/// </summary>
|
|
private SoundIoAudioTrackPool _trackPool;
|
|
|
|
/// <summary>
|
|
/// True if SoundIO is supported on the device
|
|
/// </summary>
|
|
public static bool IsSupported
|
|
{
|
|
get
|
|
{
|
|
return IsSupportedInternal();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Constructs a new instance of a <see cref="SoundIoAudioOut"/>
|
|
/// </summary>
|
|
public SoundIoAudioOut()
|
|
{
|
|
_audioContext = new SoundIO();
|
|
|
|
_audioContext.Connect();
|
|
_audioContext.FlushEvents();
|
|
|
|
_audioDevice = FindNonRawDefaultAudioDevice(_audioContext, true);
|
|
_trackPool = new SoundIoAudioTrackPool(_audioContext, _audioDevice, MaximumTracks);
|
|
}
|
|
|
|
public bool SupportsChannelCount(int channels)
|
|
{
|
|
return _audioDevice.SupportsChannelCount(channels);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a new audio track with the specified parameters
|
|
/// </summary>
|
|
/// <param name="sampleRate">The requested sample rate</param>
|
|
/// <param name="hardwareChannels">The requested hardware channels</param>
|
|
/// <param name="virtualChannels">The requested virtual channels</param>
|
|
/// <param name="callback">A <see cref="ReleaseCallback" /> that represents the delegate to invoke when a buffer has been released by the audio track</param>
|
|
/// <returns>The created track's Track ID</returns>
|
|
public int OpenHardwareTrack(int sampleRate, int hardwareChannels, int virtualChannels, ReleaseCallback callback)
|
|
{
|
|
if (!_trackPool.TryGet(out SoundIoAudioTrack track))
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
// Open the output. We currently only support 16-bit signed LE
|
|
track.Open(sampleRate, hardwareChannels, virtualChannels, callback, SoundIOFormat.S16LE);
|
|
|
|
return track.TrackID;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Stops playback and closes the track specified by <paramref name="trackId"/>
|
|
/// </summary>
|
|
/// <param name="trackId">The ID of the track to close</param>
|
|
public void CloseTrack(int trackId)
|
|
{
|
|
if (_trackPool.TryGet(trackId, out SoundIoAudioTrack track))
|
|
{
|
|
// Close and dispose of the track
|
|
track.Close();
|
|
|
|
// Recycle the track back into the pool
|
|
_trackPool.Put(track);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a value indicating whether the specified buffer is currently reserved by the specified track
|
|
/// </summary>
|
|
/// <param name="trackId">The track to check</param>
|
|
/// <param name="bufferTag">The buffer tag to check</param>
|
|
public bool ContainsBuffer(int trackId, long bufferTag)
|
|
{
|
|
if (_trackPool.TryGet(trackId, out SoundIoAudioTrack track))
|
|
{
|
|
return track.ContainsBuffer(bufferTag);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets a list of buffer tags the specified track is no longer reserving
|
|
/// </summary>
|
|
/// <param name="trackId">The track to retrieve buffer tags from</param>
|
|
/// <param name="maxCount">The maximum amount of buffer tags to retrieve</param>
|
|
/// <returns>Buffers released by the specified track</returns>
|
|
public long[] GetReleasedBuffers(int trackId, int maxCount)
|
|
{
|
|
if (_trackPool.TryGet(trackId, out SoundIoAudioTrack track))
|
|
{
|
|
List<long> bufferTags = new List<long>();
|
|
|
|
while(maxCount-- > 0 && track.ReleasedBuffers.TryDequeue(out long tag))
|
|
{
|
|
bufferTags.Add(tag);
|
|
}
|
|
|
|
return bufferTags.ToArray();
|
|
}
|
|
|
|
return new long[0];
|
|
}
|
|
|
|
/// <summary>
|
|
/// Appends an audio buffer to the specified track
|
|
/// </summary>
|
|
/// <typeparam name="T">The sample type of the buffer</typeparam>
|
|
/// <param name="trackId">The track to append the buffer to</param>
|
|
/// <param name="bufferTag">The internal tag of the buffer</param>
|
|
/// <param name="buffer">The buffer to append to the track</param>
|
|
public void AppendBuffer<T>(int trackId, long bufferTag, T[] buffer) where T : struct
|
|
{
|
|
if (_trackPool.TryGet(trackId, out SoundIoAudioTrack track))
|
|
{
|
|
track.AppendBuffer(bufferTag, buffer);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Starts playback
|
|
/// </summary>
|
|
/// <param name="trackId">The ID of the track to start playback on</param>
|
|
public void Start(int trackId)
|
|
{
|
|
if (_trackPool.TryGet(trackId, out SoundIoAudioTrack track))
|
|
{
|
|
track.Start();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Stops playback
|
|
/// </summary>
|
|
/// <param name="trackId">The ID of the track to stop playback on</param>
|
|
public void Stop(int trackId)
|
|
{
|
|
if (_trackPool.TryGet(trackId, out SoundIoAudioTrack track))
|
|
{
|
|
track.Stop();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get track buffer count
|
|
/// </summary>
|
|
/// <param name="trackId">The ID of the track to get buffer count</param>
|
|
public uint GetBufferCount(int trackId)
|
|
{
|
|
if (_trackPool.TryGet(trackId, out SoundIoAudioTrack track))
|
|
{
|
|
return track.BufferCount;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get track played sample count
|
|
/// </summary>
|
|
/// <param name="trackId">The ID of the track to get played sample</param>
|
|
public ulong GetPlayedSampleCount(int trackId)
|
|
{
|
|
if (_trackPool.TryGet(trackId, out SoundIoAudioTrack track))
|
|
{
|
|
return track.PlayedSampleCount;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Flush all track buffers
|
|
/// </summary>
|
|
/// <param name="trackId">The ID of the track to flush</param>
|
|
public bool FlushBuffers(int trackId)
|
|
{
|
|
if (_trackPool.TryGet(trackId, out SoundIoAudioTrack track))
|
|
{
|
|
return track.FlushBuffers();
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Set track volume
|
|
/// </summary>
|
|
/// <param name="volume">The volume of the playback</param>
|
|
public void SetVolume(int trackId, float volume)
|
|
{
|
|
if (_trackPool.TryGet(trackId, out SoundIoAudioTrack track))
|
|
{
|
|
track.AudioStream.SetVolume(volume);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get track volume
|
|
/// </summary>
|
|
public float GetVolume(int trackId)
|
|
{
|
|
if (_trackPool.TryGet(trackId, out SoundIoAudioTrack track))
|
|
{
|
|
return track.AudioStream.Volume;
|
|
}
|
|
|
|
return 1.0f;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the current playback state of the specified track
|
|
/// </summary>
|
|
/// <param name="trackId">The track to retrieve the playback state for</param>
|
|
public PlaybackState GetState(int trackId)
|
|
{
|
|
if (_trackPool.TryGet(trackId, out SoundIoAudioTrack track))
|
|
{
|
|
return track.State;
|
|
}
|
|
|
|
return PlaybackState.Stopped;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Releases the unmanaged resources used by the <see cref="SoundIoAudioOut" />
|
|
/// </summary>
|
|
public void Dispose()
|
|
{
|
|
_trackPool.Dispose();
|
|
_audioContext.Disconnect();
|
|
_audioContext.Dispose();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Searches for a shared version of the default audio device
|
|
/// </summary>
|
|
/// <param name="audioContext">The <see cref="SoundIO"/> audio context</param>
|
|
/// <param name="fallback">Whether to fallback to the raw default audio device if a non-raw device cannot be found</param>
|
|
private static SoundIODevice FindNonRawDefaultAudioDevice(SoundIO audioContext, bool fallback = false)
|
|
{
|
|
SoundIODevice defaultAudioDevice = audioContext.GetOutputDevice(audioContext.DefaultOutputDeviceIndex);
|
|
|
|
if (!defaultAudioDevice.IsRaw)
|
|
{
|
|
return defaultAudioDevice;
|
|
}
|
|
|
|
for (int i = 0; i < audioContext.BackendCount; i++)
|
|
{
|
|
SoundIODevice audioDevice = audioContext.GetOutputDevice(i);
|
|
|
|
if (audioDevice.Id == defaultAudioDevice.Id && !audioDevice.IsRaw)
|
|
{
|
|
return audioDevice;
|
|
}
|
|
}
|
|
|
|
return fallback ? defaultAudioDevice : null;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Determines if SoundIO can connect to a supported backend
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
private static bool IsSupportedInternal()
|
|
{
|
|
SoundIO context = null;
|
|
SoundIODevice device = null;
|
|
SoundIOOutStream stream = null;
|
|
|
|
bool backendDisconnected = false;
|
|
|
|
try
|
|
{
|
|
context = new SoundIO();
|
|
|
|
context.OnBackendDisconnect = (i) => {
|
|
backendDisconnected = true;
|
|
};
|
|
|
|
context.Connect();
|
|
context.FlushEvents();
|
|
|
|
if (backendDisconnected)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (context.OutputDeviceCount == 0)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
device = FindNonRawDefaultAudioDevice(context);
|
|
|
|
if (device == null || backendDisconnected)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
stream = device.CreateOutStream();
|
|
|
|
if (stream == null || backendDisconnected)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
catch
|
|
{
|
|
return false;
|
|
}
|
|
finally
|
|
{
|
|
if (stream != null)
|
|
{
|
|
stream.Dispose();
|
|
}
|
|
|
|
if (context != null)
|
|
{
|
|
context.Dispose();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} |