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jinx/Ryujinx.Graphics.OpenGL/Image
riperiperi ca5ac37cd6
Flush buffers and texture data through a persistent mapped buffer. (#2481)
* Use persistent buffers to flush texture data

* Flush buffers via copy to persistent buffers.

* Log error when timing out, small refactoring.
2021-07-16 18:10:20 -03:00
..
ITextureInfo.cs Fix intel view copy workaround. (#2216) 2021-04-17 22:16:28 +02:00
Sampler.cs Add seamless cubemap flag in sampler parameters. (#1658) 2020-11-02 17:03:06 -03:00
TextureBase.cs Fix sub-image copies on intel GPUs (#2198) 2021-04-13 03:09:42 +02:00
TextureBuffer.cs Improve Buffer Textures and flush Image Stores (#2088) 2021-03-08 18:43:39 -03:00
TextureCopy.cs HwCapabilities: Divide Intel into IntelWindows and IntelUnix (#2219) 2021-04-18 02:27:19 +02:00
TextureStorage.cs Fix intel view copy workaround. (#2216) 2021-04-17 22:16:28 +02:00
TextureView.cs Flush buffers and texture data through a persistent mapped buffer. (#2481) 2021-07-16 18:10:20 -03:00