Archived
1
0
Fork 0
forked from Mirror/Ryujinx
This repository has been archived on 2024-10-11. You can view files and clone it, but cannot push or open issues or pull requests.
jinx/Ryujinx.Common/Memory
gdkchan 8b44eb1c98
Separate GPU engines and make state follow official docs (part 1/2) (#2422)
* Use DeviceState for compute and i2m

* Migrate 2D class, more comments

* Migrate DMA copy engine

* Remove now unused code

* Replace GpuState by GpuAccessorState on GpuAcessor, since compute no longer has a GpuState

* More comments

* Add logging (disabled)

* Add back i2m on 3D engine
2021-07-07 20:56:06 -03:00
..
ArrayPtr.cs New NVDEC and VIC implementation (#1384) 2020-07-12 05:07:01 +02:00
IArray.cs New NVDEC and VIC implementation (#1384) 2020-07-12 05:07:01 +02:00
Ptr.cs New NVDEC and VIC implementation (#1384) 2020-07-12 05:07:01 +02:00
StructArrayHelpers.cs Separate GPU engines and make state follow official docs (part 1/2) (#2422) 2021-07-07 20:56:06 -03:00