forked from Mirror/Ryujinx
d4187aaa9d
* (Re)Implement format reinterpretation, other changes * Implement writeback to guest memory, some refactoring * More refactoring, implement reinterpretation the old way again * Clean up * Some fixes on M2MF (old Dma engine), added partial support for P2MF, fix conditional ssy, add Z24S8 zeta format, other fixes * nit: Formatting * Address PR feedback |
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.. | ||
GlslDecl.cs | ||
GlslDecompiler.cs | ||
GlslProgram.cs | ||
ShaderDecodeAlu.cs | ||
ShaderDecodeFlow.cs | ||
ShaderDecodeFunc.cs | ||
ShaderDecodeHelper.cs | ||
ShaderDecodeMem.cs | ||
ShaderDecodeMove.cs | ||
ShaderDecodeOpCode.cs | ||
ShaderDecoder.cs | ||
ShaderDecodeSpecial.cs | ||
ShaderHeader.cs | ||
ShaderIpaMode.cs | ||
ShaderIrAsg.cs | ||
ShaderIrBlock.cs | ||
ShaderIrCmnt.cs | ||
ShaderIrCond.cs | ||
ShaderIrInst.cs | ||
ShaderIrMeta.cs | ||
ShaderIrMetaIpa.cs | ||
ShaderIrMetaTex.cs | ||
ShaderIrMetaTexq.cs | ||
ShaderIrNode.cs | ||
ShaderIrOp.cs | ||
ShaderIrOperAbuf.cs | ||
ShaderIrOperCbuf.cs | ||
ShaderIrOperGpr.cs | ||
ShaderIrOperImm.cs | ||
ShaderIrOperImmf.cs | ||
ShaderIrOperPred.cs | ||
ShaderOpCodeTable.cs | ||
ShaderOper.cs | ||
ShaderTexqInfo.cs |