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jinx/Ryujinx.Graphics.Gpu/Engine/ComputeParams.cs

173 lines
No EOL
4.9 KiB
C#

using Ryujinx.Graphics.Gpu.State;
using System;
using System.Runtime.InteropServices;
namespace Ryujinx.Graphics.Gpu.Engine
{
/// <summary>
/// Compute uniform buffer parameters.
/// </summary>
struct UniformBufferParams
{
public int AddressLow;
public int AddressHighAndSize;
/// <summary>
/// Packs the split address to a 64-bits integer.
/// </summary>
/// <returns>Uniform buffer GPU virtual address</returns>
public ulong PackAddress()
{
return (uint)AddressLow | ((ulong)(AddressHighAndSize & 0xff) << 32);
}
/// <summary>
/// Unpacks the uniform buffer size in bytes.
/// </summary>
/// <returns>Uniform buffer size in bytes</returns>
public ulong UnpackSize()
{
return (ulong)((AddressHighAndSize >> 15) & 0x1ffff);
}
}
/// <summary>
/// Compute dispatch parameters.
/// </summary>
struct ComputeParams
{
public int Unknown0;
public int Unknown1;
public int Unknown2;
public int Unknown3;
public int Unknown4;
public int Unknown5;
public int Unknown6;
public int Unknown7;
public int ShaderOffset;
public int Unknown9;
public int Unknown10;
public SamplerIndex SamplerIndex;
public int GridSizeX;
public int GridSizeYZ;
public int Unknown14;
public int Unknown15;
public int Unknown16;
public int SharedMemorySize;
public int BlockSizeX;
public int BlockSizeYZ;
public int UniformBuffersConfig;
public int Unknown21;
public int Unknown22;
public int Unknown23;
public int Unknown24;
public int Unknown25;
public int Unknown26;
public int Unknown27;
public int Unknown28;
private UniformBufferParams _uniformBuffer0;
private UniformBufferParams _uniformBuffer1;
private UniformBufferParams _uniformBuffer2;
private UniformBufferParams _uniformBuffer3;
private UniformBufferParams _uniformBuffer4;
private UniformBufferParams _uniformBuffer5;
private UniformBufferParams _uniformBuffer6;
private UniformBufferParams _uniformBuffer7;
/// <summary>
/// Uniform buffer parameters.
/// </summary>
public Span<UniformBufferParams> UniformBuffers
{
get
{
return MemoryMarshal.CreateSpan(ref _uniformBuffer0, 8);
}
}
public int Unknown45;
public int Unknown46;
public int Unknown47;
public int Unknown48;
public int Unknown49;
public int Unknown50;
public int Unknown51;
public int Unknown52;
public int Unknown53;
public int Unknown54;
public int Unknown55;
public int Unknown56;
public int Unknown57;
public int Unknown58;
public int Unknown59;
public int Unknown60;
public int Unknown61;
public int Unknown62;
public int Unknown63;
/// <summary>
/// Unpacks the work group X size.
/// </summary>
/// <returns>Work group X size</returns>
public int UnpackGridSizeX()
{
return GridSizeX & 0x7fffffff;
}
/// <summary>
/// Unpacks the work group Y size.
/// </summary>
/// <returns>Work group Y size</returns>
public int UnpackGridSizeY()
{
return GridSizeYZ & 0xffff;
}
/// <summary>
/// Unpacks the work group Z size.
/// </summary>
/// <returns>Work group Z size</returns>
public int UnpackGridSizeZ()
{
return (GridSizeYZ >> 16) & 0xffff;
}
/// <summary>
/// Unpacks the local group X size.
/// </summary>
/// <returns>Local group X size</returns>
public int UnpackBlockSizeX()
{
return (BlockSizeX >> 16) & 0xffff;
}
/// <summary>
/// Unpacks the local group Y size.
/// </summary>
/// <returns>Local group Y size</returns>
public int UnpackBlockSizeY()
{
return BlockSizeYZ & 0xffff;
}
/// <summary>
/// Unpacks the local group Z size.
/// </summary>
/// <returns>Local group Z size</returns>
public int UnpackBlockSizeZ()
{
return (BlockSizeYZ >> 16) & 0xffff;
}
/// <summary>
/// Unpacks the uniform buffers enable mask.
/// Each bit set on the mask indicates that the respective buffer index is enabled.
/// </summary>
/// <returns>Uniform buffers enable mask</returns>
public uint UnpackUniformBuffersEnableMask()
{
return (uint)UniformBuffersConfig & 0xff;
}
}
}