forked from Mirror/Ryujinx
d6b9babe1d
* Keep the GUI alive when closing a game Make HLE.Switch init when starting a game and dispose it when closing the GlScreen. This also make HLE in charge of disposing the audio and gpu backend. * Address Ac_k's comments * Make sure to dispose the Discord module and use GTK quit method Also update Discord Precense when closing a game. * Make sure to dispose MainWindow * Address gdk's comments
186 lines
No EOL
6.8 KiB
C#
186 lines
No EOL
6.8 KiB
C#
using LibHac;
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using LibHac.Account;
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using LibHac.Common;
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using LibHac.Ncm;
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using LibHac.Ns;
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using Ryujinx.Common;
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using Ryujinx.Common.Logging;
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using Ryujinx.HLE.HOS.Ipc;
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using Ryujinx.HLE.HOS.Kernel.Common;
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using Ryujinx.HLE.HOS.Kernel.Threading;
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using Ryujinx.HLE.HOS.Services.Am.AppletAE.Storage;
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using Ryujinx.HLE.HOS.Services.Sdb.Pdm.QueryService;
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using System;
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using static LibHac.Fs.ApplicationSaveDataManagement;
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namespace Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.ApplicationProxy
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{
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class IApplicationFunctions : IpcService
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{
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private KEvent _gpuErrorDetectedSystemEvent;
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public IApplicationFunctions(Horizon system)
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{
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_gpuErrorDetectedSystemEvent = new KEvent(system);
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}
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[Command(1)]
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// PopLaunchParameter(u32) -> object<nn::am::service::IStorage>
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public ResultCode PopLaunchParameter(ServiceCtx context)
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{
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// Only the first 0x18 bytes of the Data seems to be actually used.
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MakeObject(context, new AppletAE.IStorage(StorageHelper.MakeLaunchParams()));
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return ResultCode.Success;
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}
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[Command(20)]
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// EnsureSaveData(nn::account::Uid) -> u64
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public ResultCode EnsureSaveData(ServiceCtx context)
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{
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Uid userId = context.RequestData.ReadStruct<Uid>();
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TitleId titleId = new TitleId(context.Process.TitleId);
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BlitStruct<ApplicationControlProperty> controlHolder = context.Device.System.ControlData;
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ref ApplicationControlProperty control = ref controlHolder.Value;
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if (Util.IsEmpty(controlHolder.ByteSpan))
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{
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// If the current application doesn't have a loaded control property, create a dummy one
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// and set the savedata sizes so a user savedata will be created.
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control = ref new BlitStruct<ApplicationControlProperty>(1).Value;
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// The set sizes don't actually matter as long as they're non-zero because we use directory savedata.
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control.UserAccountSaveDataSize = 0x4000;
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control.UserAccountSaveDataJournalSize = 0x4000;
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Logger.PrintWarning(LogClass.ServiceAm,
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"No control file was found for this game. Using a dummy one instead. This may cause inaccuracies in some games.");
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}
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Result result = EnsureApplicationSaveData(context.Device.FileSystem.FsClient, out long requiredSize, titleId,
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ref context.Device.System.ControlData.Value, ref userId);
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context.ResponseData.Write(requiredSize);
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return (ResultCode)result.Value;
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}
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[Command(21)]
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// GetDesiredLanguage() -> nn::settings::LanguageCode
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public ResultCode GetDesiredLanguage(ServiceCtx context)
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{
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context.ResponseData.Write(context.Device.System.State.DesiredLanguageCode);
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return ResultCode.Success;
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}
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[Command(22)]
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// SetTerminateResult(u32)
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public ResultCode SetTerminateResult(ServiceCtx context)
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{
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int errorCode = context.RequestData.ReadInt32();
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string result = GetFormattedErrorCode(errorCode);
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Logger.PrintInfo(LogClass.ServiceAm, $"Result = 0x{errorCode:x8} ({result}).");
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return ResultCode.Success;
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}
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private string GetFormattedErrorCode(int errorCode)
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{
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int module = (errorCode >> 0) & 0x1ff;
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int description = (errorCode >> 9) & 0x1fff;
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return $"{(2000 + module):d4}-{description:d4}";
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}
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[Command(23)]
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// GetDisplayVersion() -> nn::oe::DisplayVersion
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public ResultCode GetDisplayVersion(ServiceCtx context)
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{
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// FIXME: Need to check correct version on a switch.
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context.ResponseData.Write(1L);
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context.ResponseData.Write(0L);
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return ResultCode.Success;
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}
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[Command(40)]
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// NotifyRunning() -> b8
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public ResultCode NotifyRunning(ServiceCtx context)
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{
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context.ResponseData.Write(1);
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return ResultCode.Success;
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}
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[Command(50)] // 2.0.0+
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// GetPseudoDeviceId() -> nn::util::Uuid
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public ResultCode GetPseudoDeviceId(ServiceCtx context)
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{
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context.ResponseData.Write(0L);
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context.ResponseData.Write(0L);
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Logger.PrintStub(LogClass.ServiceAm);
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return ResultCode.Success;
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}
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[Command(66)] // 3.0.0+
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// InitializeGamePlayRecording(u64, handle<copy>)
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public ResultCode InitializeGamePlayRecording(ServiceCtx context)
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{
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Logger.PrintStub(LogClass.ServiceAm);
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return ResultCode.Success;
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}
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[Command(67)] // 3.0.0+
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// SetGamePlayRecordingState(u32)
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public ResultCode SetGamePlayRecordingState(ServiceCtx context)
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{
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int state = context.RequestData.ReadInt32();
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Logger.PrintStub(LogClass.ServiceAm, new { state });
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return ResultCode.Success;
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}
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[Command(110)] // 5.0.0+
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// QueryApplicationPlayStatistics(buffer<bytes, 5> title_id_list) -> (buffer<bytes, 6> entries, s32 entries_count)
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public ResultCode QueryApplicationPlayStatistics(ServiceCtx context)
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{
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// TODO: Call pdm:qry cmd 13 when IPC call between services will be implemented.
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return (ResultCode)QueryPlayStatisticsManager.GetPlayStatistics(context);
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}
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[Command(111)] // 6.0.0+
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// QueryApplicationPlayStatisticsByUid(nn::account::Uid, buffer<bytes, 5> title_id_list) -> (buffer<bytes, 6> entries, s32 entries_count)
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public ResultCode QueryApplicationPlayStatisticsByUid(ServiceCtx context)
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{
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// TODO: Call pdm:qry cmd 16 when IPC call between services will be implemented.
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return (ResultCode)QueryPlayStatisticsManager.GetPlayStatistics(context, true);
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}
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[Command(130)] // 8.0.0+
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// GetGpuErrorDetectedSystemEvent() -> handle<copy>
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public ResultCode GetGpuErrorDetectedSystemEvent(ServiceCtx context)
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{
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if (context.Process.HandleTable.GenerateHandle(_gpuErrorDetectedSystemEvent.ReadableEvent, out int gpuErrorDetectedSystemEventHandle) != KernelResult.Success)
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{
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throw new InvalidOperationException("Out of handles!");
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}
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context.Response.HandleDesc = IpcHandleDesc.MakeCopy(gpuErrorDetectedSystemEventHandle);
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// NOTE: This is used by "sdk" NSO during applet-application initialization.
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// A seperate thread is setup where event-waiting is handled.
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// When the Event is signaled, official sw will assert.
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return ResultCode.Success;
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}
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}
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} |