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jinx/Ryujinx.Graphics.Vic/Types/SlotSurfaceConfig.cs
gdkchan 4d02a2d2c0
New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation

* Update FFmpeg.AutoGen to 4.3.0

* Add nvdec dependencies for Windows

* Unify some VP9 structures

* Rename VP9 structure fields

* Improvements to Video API

* XML docs for Common.Memory

* Remove now unused or redundant overloads from MemoryAccessor

* NVDEC UV surface read/write scalar paths

* Add FIXME comments about hacky things/stuff that will need to be fixed in the future

* Cleaned up VP9 memory allocation

* Remove some debug logs

* Rename some VP9 structs

* Remove unused struct

* No need to compile Ryujinx.Graphics.Host1x with unsafe anymore

* Name AsyncWorkQueue threads to make debugging easier

* Make Vp9PictureInfo a ref struct

* LayoutConverter no longer needs the depth argument (broken by rebase)

* Pooling of VP9 buffers, plus fix a memory leak on VP9

* Really wish VS could rename projects properly...

* Address feedback

* Remove using

* Catch OperationCanceledException

* Add licensing informations

* Add THIRDPARTY.md to release too

Co-authored-by: Thog <me@thog.eu>
2020-07-12 05:07:01 +02:00

21 lines
900 B
C#

namespace Ryujinx.Graphics.Vic.Types
{
struct SlotSurfaceConfig
{
private long _word0;
private long _word1;
public PixelFormat SlotPixelFormat => (PixelFormat)_word0.Extract(0, 7);
public int SlotChromaLocHoriz => _word0.Extract(7, 2);
public int SlotChromaLocVert => _word0.Extract(9, 2);
public int SlotBlkKind => _word0.Extract(11, 4);
public int SlotBlkHeight => _word0.Extract(15, 4);
public int SlotCacheWidth => _word0.Extract(19, 3);
public int SlotSurfaceWidth => _word0.Extract(32, 14);
public int SlotSurfaceHeight => _word0.Extract(46, 14);
public int SlotLumaWidth => _word1.Extract(64, 14);
public int SlotLumaHeight => _word1.Extract(78, 14);
public int SlotChromaWidth => _word1.Extract(96, 14);
public int SlotChromaHeight => _word1.Extract(110, 14);
}
}