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jinx/Ryujinx.HLE
mpnico 70f79e689b
Implement vibrations (#2468)
* First working vibration implementation

* Fix Infinite Rumble in SDL2Mouse

* Stop ignoring one vibValues every 2

* Remove RumbleInfinity as suggested

* Reworked all the vibration handle / calculation

* Revert HidVibrationDevicePosition changes

* Add UI to enable and tune rumble

* Remove some stub logs

* Add PlayerIndex in rumble debug log

* Fix all requested changes

* Implements hid::GetVibrationDeviceInfo

* Better implements HidVibrationValue.Equals/GetHashCode

* Added requested changes from code review

* Last fixes from review

* Update configuration file version for rebase
2021-08-05 00:39:40 +02:00
..
Exceptions Update TamperMachine and disable write-to-code prevention (#2506) 2021-08-04 22:05:17 +02:00
FileSystem Revert LibHac update 2021-07-13 16:48:54 +02:00
HOS Implement vibrations (#2468) 2021-08-05 00:39:40 +02:00
Loaders Optimize PrintRoSectionInfo (#2151) 2021-03-29 18:31:16 +02:00
Utilities HLE: Fix integer sign inconcistency accross the codebase (#2222) 2021-04-24 12:16:01 +02:00
HLEConfiguration.cs Revert LibHac update 2021-07-13 16:48:54 +02:00
Homebrew.npdm Better process implementation (#491) 2018-11-28 20:18:09 -02:00
IHostUiHandler.cs Basic impl of Error Applet (#1551) 2020-09-28 00:00:38 +02:00
MemoryConfiguration.cs Allow DRAM size to be increased from 4GB to 6GB (#2174) 2021-04-04 14:06:59 +02:00
PerformanceStatistics.cs Interrupt GPU command processing when a frame's fence is reached. (#1741) 2020-12-17 19:39:52 +01:00
Ryujinx.HLE.csproj Revert LibHac update 2021-07-13 16:48:54 +02:00
Switch.cs Initial support for separate GPU address spaces (#2394) 2021-06-29 19:32:02 +02:00