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jinx/Ryujinx.HLE/HOS/Services/Vi
emmauss db1a759c59 Lock GbpQueueBuffer till Vsync is signalled (#367)
* Initial Framerate limit implementation

* use seperate event for limiter

* check for vsync signal after queue up framebuffer

* removed ingame toggle

* fix nits
2018-09-10 01:38:56 +02:00
..
Display.cs Code style fixes and nits on the HLE project (#355) 2018-08-16 20:47:36 -03:00
GbpBuffer.cs Code style fixes and nits on the HLE project (#355) 2018-08-16 20:47:36 -03:00
IApplicationDisplayService.cs Code style fixes and nits on the HLE project (#355) 2018-08-16 20:47:36 -03:00
IApplicationRootService.cs Code style fixes and nits on the HLE project (#355) 2018-08-16 20:47:36 -03:00
IHOSBinderDriver.cs Code style fixes and nits on the HLE project (#355) 2018-08-16 20:47:36 -03:00
IManagerDisplayService.cs Code style fixes and nits on the HLE project (#355) 2018-08-16 20:47:36 -03:00
IManagerRootService.cs Code style fixes and nits on the HLE project (#355) 2018-08-16 20:47:36 -03:00
ISystemDisplayService.cs Code style fixes and nits on the HLE project (#355) 2018-08-16 20:47:36 -03:00
ISystemRootService.cs Code style fixes and nits on the HLE project (#355) 2018-08-16 20:47:36 -03:00
NvFlinger.cs Lock GbpQueueBuffer till Vsync is signalled (#367) 2018-09-10 01:38:56 +02:00
Parcel.cs Code style fixes and nits on the HLE project (#355) 2018-08-16 20:47:36 -03:00