Archived
1
0
Fork 0
forked from Mirror/Ryujinx
This repository has been archived on 2024-10-11. You can view files and clone it, but cannot push or open issues or pull requests.
jinx/Ryujinx.Graphics.Gpu
2020-04-16 13:21:58 +10:00
..
Engine Simple GPU fixes (#1093) 2020-04-07 19:19:45 +10:00
Image Make max anisotropy configurable (#1043) 2020-03-31 08:38:52 +11:00
Memory Compare shader code using a span instead of individual reads. (#917) 2020-02-03 20:11:22 +01:00
Shader Remove output interpolation qualifier (#1070) 2020-04-02 12:24:55 +11:00
State Fix oversight in depth range initialization from PR #1093 (#1112) 2020-04-16 13:21:58 +10:00
ClassId.cs Add XML documentation to Ryujinx.Graphics.Gpu 2020-01-09 02:13:00 +01:00
Constants.cs Simple GPU fixes (#1093) 2020-04-07 19:19:45 +10:00
DmaPusher.cs Address PR feedback 2020-01-09 02:13:00 +01:00
GpuContext.cs Keep the GUI alive when closing a game (#888) 2020-01-21 23:23:11 +01:00
GraphicsConfig.cs Make max anisotropy configurable (#1043) 2020-03-31 08:38:52 +11:00
MacroInterpreter.cs Implement MME shadow RAM (#987) 2020-03-13 12:30:26 +11:00
MethodParams.cs Add XML documentation to Ryujinx.Graphics.Gpu 2020-01-09 02:13:00 +01:00
NvGpuFifo.cs Implement MME shadow RAM (#987) 2020-03-13 12:30:26 +11:00
NvGpuFifoMeth.cs Implement MME shadow RAM (#987) 2020-03-13 12:30:26 +11:00
Ryujinx.Graphics.Gpu.csproj Use correct shader local memory size instead of a hardcoded size (#914) 2020-02-02 14:25:52 +11:00
ShadowRamControl.cs Implement MME shadow RAM (#987) 2020-03-13 12:30:26 +11:00
Window.cs Add XML documentation to Ryujinx.Graphics.Gpu 2020-01-09 02:13:00 +01:00