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jinx/Ryujinx.HLE/Gpu/Texture
gdkchan 60f2198a1e
Support deswizzle of sparse tiled textures and some frame buffer fixes (#275)
* Attempt to support deswizzle of sparse tiled textures

* Use correct frame buffer and viewport sizes, started to clean up the copy engine

* Correct texture width alignment

* Use Scale/Translate registers to calculate viewport rect

* Allow texture copy between frame buffers
2018-07-19 02:30:21 -03:00
..
BlockLinearSwizzle.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
ISwizzle.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
LinearSwizzle.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
TextureFactory.cs Support deswizzle of sparse tiled textures and some frame buffer fixes (#275) 2018-07-19 02:30:21 -03:00
TextureHelper.cs Support deswizzle of sparse tiled textures and some frame buffer fixes (#275) 2018-07-19 02:30:21 -03:00
TextureInfo.cs Support deswizzle of sparse tiled textures and some frame buffer fixes (#275) 2018-07-19 02:30:21 -03:00
TextureReader.cs Support deswizzle of sparse tiled textures and some frame buffer fixes (#275) 2018-07-19 02:30:21 -03:00
TextureSwizzle.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
TextureWriter.cs Support deswizzle of sparse tiled textures and some frame buffer fixes (#275) 2018-07-19 02:30:21 -03:00