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jinx/Ryujinx.HLE/HOS/Services/Lbl/LblControllerServer.cs
Ac_K 313f8d2eb6
am/lbl/hid/pctl: Enabled VR Rendering (#1688)
* am/lbl/hid/pctl: Enabled VR Rendering

This PR enable VR rendering on games which support it through the Toy-Con VR Goggles.

Please remember Ryujinx currently don't support console SixAxis sensor and for now, in some games, the view can't be moved.

Everything is implemented accordingly to RE:
- am: ICommonStateGetter: SetVrModeEnabled, BeginVrModeEx, EndVrModeEx.
- lbl: ILblController: SetBrightnessReflectionDelayLevel, GetBrightnessReflectionDelayLevel, SetCurrentAmbientLightSensorMapping, GetCurrentAmbientLightSensorMapping, SetCurrentBrightnessSettingForVrMode, GetCurrentBrightnessSettingForVrMode, EnableVrMode, DisableVrMode, IsVrModeEnabled.
- pctl: IParentalControlService: ConfirmStereoVisionPermission, ConfirmStereoVisionRestrictionConfigurable, GetStereoVisionRestriction, SetStereoVisionRestriction, ResetConfirmedStereoVisionPermission, IsStereoVisionPermitted.
- hid: IHidServer: ResetSevenSixAxisSensorTimestamp is stubbed because we don't support console SixAxisSensor for now.

Maybe we could add a setting later to enable or disable VR. But I think it's fine to keep this always available since you have to enable it in games.

* Fix permission flag check

* Address gdkchan feedback
2020-11-15 22:30:20 +01:00

54 lines
1.7 KiB
C#

namespace Ryujinx.HLE.HOS.Services.Lbl
{
[Service("lbl")]
class LblControllerServer : ILblController
{
private bool _vrModeEnabled;
private float _currentBrightnessSettingForVrMode;
public LblControllerServer(ServiceCtx context) : base(context) { }
protected override void SetCurrentBrightnessSettingForVrMode(float currentBrightnessSettingForVrMode)
{
if (float.IsNaN(currentBrightnessSettingForVrMode) || float.IsInfinity(currentBrightnessSettingForVrMode))
{
_currentBrightnessSettingForVrMode = 0.0f;
return;
}
_currentBrightnessSettingForVrMode = currentBrightnessSettingForVrMode;
}
protected override float GetCurrentBrightnessSettingForVrMode()
{
if (float.IsNaN(_currentBrightnessSettingForVrMode) || float.IsInfinity(_currentBrightnessSettingForVrMode))
{
return 0.0f;
}
return _currentBrightnessSettingForVrMode;
}
internal override void EnableVrMode()
{
_vrModeEnabled = true;
// NOTE: Service check _vrModeEnabled field value in a thread and then change the screen brightness.
// Since we don't support that. It's fine to do nothing.
}
internal override void DisableVrMode()
{
_vrModeEnabled = false;
// NOTE: Service check _vrModeEnabled field value in a thread and then change the screen brightness.
// Since we don't support that. It's fine to do nothing.
}
protected override bool IsVrModeEnabled()
{
return _vrModeEnabled;
}
}
}