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jinx/Ryujinx.HLE/HOS/Services/Mii/Helper.cs
Mary-nyan c6d05301aa
infra: Migrate to .NET 7 (#3795)
* Update readme to mention .NET 7

* infra: Migrate to .NET 7

.NET 7 is still in preview but this prepare for the release coming up
next month.

* Use Random.Shared in CreateRandom

* Move UInt128Utils.cs to Ryujinx.Common project

* Fix inverted parameters in System.UInt128 constructor

* Fix Visual Studio complains on  Ryujinx.Graphics.Vic

* time: Fix missing alignment enforcement in SystemClockContext

Fixes at least Smash

* time: Fix missing alignment enforcement in SteadyClockContext

Fix games (like recent version of Smash) using time shared memory

* Switch to .NET 7.0.100 release

* Enable Tiered PGO

* Ensure CreateId validity requirements are meet when doing random generation

Also enforce correct packing layout for other Mii structures.

This fix a Mario Kart 8 crashes related to the default Miis.
2022-11-09 20:22:43 +01:00

48 lines
1.6 KiB
C#

using Ryujinx.Common.Utilities;
using System;
using System.Buffers.Binary;
namespace Ryujinx.HLE.HOS.Services.Mii
{
static class Helper
{
public static ushort CalculateCrc16(ReadOnlySpan<byte> data, int crc, bool reverseEndianess)
{
const ushort poly = 0x1021;
for (int i = 0; i < data.Length; i++)
{
crc ^= data[i] << 8;
for (int j = 0; j < 8; j++)
{
crc <<= 1;
if ((crc & 0x10000) != 0)
{
crc = (crc ^ poly) & 0xFFFF;
}
}
}
if (reverseEndianess)
{
return (ushort)(BinaryPrimitives.ReverseEndianness(crc) >> 16);
}
return (ushort)crc;
}
public static UInt128 GetDeviceId()
{
// FIXME: call set:sys GetMiiAuthorId
return UInt128Utils.FromHex("5279754d69694e780000000000000000"); // RyuMiiNx
}
public static ReadOnlySpan<byte> Ver3FacelineColorTable => new byte[] { 0, 1, 2, 3, 4, 5 };
public static ReadOnlySpan<byte> Ver3HairColorTable => new byte[] { 8, 1, 2, 3, 4, 5, 6, 7 };
public static ReadOnlySpan<byte> Ver3EyeColorTable => new byte[] { 8, 9, 10, 11, 12, 13 };
public static ReadOnlySpan<byte> Ver3MouthColorTable => new byte[] { 19, 20, 21, 22, 23 };
public static ReadOnlySpan<byte> Ver3GlassColorTable => new byte[] { 8, 14, 15, 16, 17, 18, 0 };
}
}