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jinx/Ryujinx.HLE/HOS/Services/Sockets/Sfdnsres/Proxy/DnsBlacklist.cs
Ac_K e5741fae2d
sfdnsres: Cleanup service and implements some calls (#2130)
* sfdnsres: Cleanup service and implements some calls

This PR is a big cleanup to our current implementation of `sfdnsres` service.
Additionnaly to that, some calls and fix have been done by @Thog (PRd with approval, thanks to her).
- Implementation of `GetAddrInfoRequest` (Fixes #637).
- Partial implementation of `GetHostByNameRequestWithOptions`, `GetHostByAddrRequestWithOptions` and `GetAddrInfoRequestWithOptions` (Fixes #642, Fixes #1233).

A DNS Blacklist have been done by @riperiperi (which is currently used in LDN build, then that reduces code differences between the LDN build and master.

Now a lot of games are playable or are blocked to the menu because it needs online service:

Co-Authored-By: Mary <1760003+Thog@users.noreply.github.com>
Co-Authored-By: riperiperi <6294155+riperiperi@users.noreply.github.com>

* Addressed gdkchan's comments

* IPAddress[] to IEnumerable

* Nits

Co-authored-by: Mary <1760003+Thog@users.noreply.github.com>
Co-authored-by: riperiperi <6294155+riperiperi@users.noreply.github.com>
2021-03-24 18:43:23 +01:00

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C#

using System.Text.RegularExpressions;
namespace Ryujinx.HLE.HOS.Services.Sockets.Sfdnsres.Proxy
{
static class DnsBlacklist
{
private static readonly Regex[] BlockedHosts = new Regex[]
{
new Regex(@"^g(.*)\-lp1\.s\.n\.srv\.nintendo\.net$"),
new Regex(@"^(.*)\-sb\-api\.accounts\.nintendo\.com$"),
new Regex(@"^(.*)\-sb\.accounts\.nintendo\.com$"),
new Regex(@"^accounts\.nintendo\.com$")
};
public static bool IsHostBlocked(string host)
{
foreach (Regex regex in BlockedHosts)
{
if (regex.IsMatch(host))
{
return true;
}
}
return false;
}
}
}