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jinx/Ryujinx.Graphics/NvGpu.cs
gdkchan d2bb458b51 Improved GPU command lists decoding (#499)
* Better implementation of the DMA pusher, misc fixes

* Remove some debug code

* Correct RGBX8 format

* Add support for linked Texture Sampler Control

* Attempt to fix upside down screen issue
2018-11-17 05:01:31 +01:00

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C#

using Ryujinx.Graphics.Gal;
namespace Ryujinx.Graphics
{
public class NvGpu
{
public IGalRenderer Renderer { get; private set; }
public GpuResourceManager ResourceManager { get; private set; }
public DmaPusher Pusher { get; private set; }
internal NvGpuFifo Fifo { get; private set; }
internal NvGpuEngine2d Engine2d { get; private set; }
internal NvGpuEngine3d Engine3d { get; private set; }
internal NvGpuEngineM2mf EngineM2mf { get; private set; }
internal NvGpuEngineP2mf EngineP2mf { get; private set; }
public NvGpu(IGalRenderer Renderer)
{
this.Renderer = Renderer;
ResourceManager = new GpuResourceManager(this);
Pusher = new DmaPusher(this);
Fifo = new NvGpuFifo(this);
Engine2d = new NvGpuEngine2d(this);
Engine3d = new NvGpuEngine3d(this);
EngineM2mf = new NvGpuEngineM2mf(this);
EngineP2mf = new NvGpuEngineP2mf(this);
}
}
}