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jinx/Ryujinx.Audio
Mary eb056218a1
audio: Implement a SDL2 backend (#2258)
* audio: Implement a SDL2 backend

This adds support to SDL2 as an audio backend.
It has the same compatibility level as OpenAL without its issues.

I also took the liberty of restructuring the SDL2 code to have one
shared project between audio and input.

The configuration version was also incremented.

* Address gdkchan's comments

* Fix update logic

* Add an heuristic to pick the correct target sample count wanted by the game

* Address gdkchan's comments

* Address Ac_k's comments

* Fix audren output

* Address gdkchan's comments
2021-05-05 23:37:09 +02:00
..
Backends audio: Implement a SDL2 backend (#2258) 2021-05-05 23:37:09 +02:00
Common Haydn: Part 1 (#2007) 2021-02-26 01:11:56 +01:00
Input Haydn: Part 1 (#2007) 2021-02-26 01:11:56 +01:00
Integration Haydn: Part 1 (#2007) 2021-02-26 01:11:56 +01:00
Output Haydn: Part 1 (#2007) 2021-02-26 01:11:56 +01:00
Renderer Amadeus: Fix low pass base gain related issues on delay effect in mono (#2224) 2021-04-18 13:34:20 +02:00
AudioManager.cs Haydn: Part 1 (#2007) 2021-02-26 01:11:56 +01:00
Constants.cs Haydn: Part 1 (#2007) 2021-02-26 01:11:56 +01:00
LICENSE.txt Haydn: Part 1 (#2007) 2021-02-26 01:11:56 +01:00
ResultCode.cs Haydn: Part 1 (#2007) 2021-02-26 01:11:56 +01:00
Ryujinx.Audio.csproj Haydn: Part 1 (#2007) 2021-02-26 01:11:56 +01:00