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jinx/Ryujinx.Graphics.Nvdec/Image/SurfaceCommon.cs
gdkchan 4d02a2d2c0
New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation

* Update FFmpeg.AutoGen to 4.3.0

* Add nvdec dependencies for Windows

* Unify some VP9 structures

* Rename VP9 structure fields

* Improvements to Video API

* XML docs for Common.Memory

* Remove now unused or redundant overloads from MemoryAccessor

* NVDEC UV surface read/write scalar paths

* Add FIXME comments about hacky things/stuff that will need to be fixed in the future

* Cleaned up VP9 memory allocation

* Remove some debug logs

* Rename some VP9 structs

* Remove unused struct

* No need to compile Ryujinx.Graphics.Host1x with unsafe anymore

* Name AsyncWorkQueue threads to make debugging easier

* Make Vp9PictureInfo a ref struct

* LayoutConverter no longer needs the depth argument (broken by rebase)

* Pooling of VP9 buffers, plus fix a memory leak on VP9

* Really wish VS could rename projects properly...

* Address feedback

* Remove using

* Catch OperationCanceledException

* Add licensing informations

* Add THIRDPARTY.md to release too

Co-authored-by: Thog <me@thog.eu>
2020-07-12 05:07:01 +02:00

26 lines
819 B
C#

using Ryujinx.Graphics.Texture;
using Ryujinx.Graphics.Video;
using System;
namespace Ryujinx.Graphics.Nvdec.Image
{
static class SurfaceCommon
{
public static int GetBlockLinearSize(int width, int height, int bytesPerPixel)
{
return SizeCalculator.GetBlockLinearTextureSize(width, height, 1, 1, 1, 1, 1, bytesPerPixel, 2, 1, 1).TotalSize;
}
public static void Copy(ISurface src, ISurface dst)
{
src.YPlane.AsSpan().CopyTo(dst.YPlane.AsSpan());
src.UPlane.AsSpan().CopyTo(dst.UPlane.AsSpan());
src.VPlane.AsSpan().CopyTo(dst.VPlane.AsSpan());
}
public unsafe static Span<byte> AsSpan(this Plane plane)
{
return new Span<byte>((void*)plane.Pointer, plane.Length);
}
}
}