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jinx/Ryujinx.Ui.Common/Configuration
gdkchan f1d1670b0b
Implement HLE macro for DrawElementsIndirect (#3748)
* Implement HLE macro for DrawElementsIndirect

* Shader cache version bump

* Use GL_ARB_shader_draw_parameters extension on OpenGL

* Fix DrawIndexedIndirectCount on Vulkan when extension is not supported

* Implement DrawIndex

* Alignment

* Fix some validation errors

* Rename BaseIds to DrawParameters

* Fix incorrect index buffer and vertex buffer size in some cases

* Add HLE macros for DrawArraysInstanced and DrawElementsInstanced

* Perform a regular draw when indirect data is not modified

* Use non-indirect draw methods if indirect buffer was not GPU modified

* Only check if draw parameters match if the shader actually uses them

* Expose Macro HLE setting on GUI

* Reset FirstVertex and FirstInstance after draw

* Update shader cache version again since some people already tested this

* PR feedback

Co-authored-by: riperiperi <rhy3756547@hotmail.com>
2022-11-16 14:53:04 -03:00
..
System Avalonia UI - Part 1 (#3270) 2022-05-15 13:30:15 +02:00
Ui Avalonia UI - Part 1 (#3270) 2022-05-15 13:30:15 +02:00
AudioBackend.cs Avalonia UI - Part 1 (#3270) 2022-05-15 13:30:15 +02:00
ConfigurationFileFormat.cs Implement HLE macro for DrawElementsIndirect (#3748) 2022-11-16 14:53:04 -03:00
ConfigurationLoadResult.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
ConfigurationState.cs Implement HLE macro for DrawElementsIndirect (#3748) 2022-11-16 14:53:04 -03:00
LoggerModule.cs Avalonia UI - Part 1 (#3270) 2022-05-15 13:30:15 +02:00