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jinx/Ryujinx.Graphics.Shader/Translation/Optimizations
gdkchan 5afd521c5a
Bindless elimination for constant sampler handle (#3424)
* Bindless elimination for constant sampler handle

* Shader cache version bump

* Update TextureHandle.ReadPackedId for new bindless elimination
2022-07-02 15:03:35 -03:00
..
BindlessElimination.cs Bindless elimination for constant sampler handle (#3424) 2022-07-02 15:03:35 -03:00
BindlessToIndexed.cs Move shader resource descriptor creation out of the backend (#2290) 2021-05-19 23:15:26 +02:00
BranchElimination.cs Initial work 2020-01-09 02:13:00 +01:00
ConstantFolding.cs Initial support for double precision shader instructions. (#963) 2020-03-03 15:02:08 +01:00
GlobalToStorage.cs Fix shader 8-bit and 16-bit STS/STG (#2741) 2021-10-18 20:24:15 -03:00
HalfConversion.cs Initial work 2020-01-09 02:13:00 +01:00
Optimizer.cs Implement Shader Instructions SUATOM and SURED (#2090) 2021-08-31 02:51:57 -03:00
Simplification.cs Initial work 2020-01-09 02:13:00 +01:00
Utils.cs Fix bindless/global memory elimination with inverted predicates (#2826) 2021-11-08 12:57:28 -03:00