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jinx/Ryujinx.Graphics.Nvdec/NvdecDecoderContext.cs
gdkchan f4f496cb48
NVDEC (H264): Use separate contexts per channel and decode frames in DTS order (#2671)
* Use separate NVDEC contexts per channel (for FFMPEG)

* Remove NVDEC -> VIC frame override hack

* Add missing bottom_field_pic_order_in_frame_present_flag

* Make FFMPEG logging static

* nit: Remove empty lines

* New FFMPEG decoding approach -- call h264_decode_frame directly, trim surface cache to reduce memory usage

* Fix case

* Silence warnings

* PR feedback

* Per-decoder rather than per-codec ownership of surfaces on the cache
2021-09-29 00:43:40 +02:00

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393 B
C#

using Ryujinx.Graphics.Nvdec.H264;
using System;
namespace Ryujinx.Graphics.Nvdec
{
class NvdecDecoderContext : IDisposable
{
private Decoder _decoder;
public Decoder GetDecoder()
{
return _decoder ??= new Decoder();
}
public void Dispose()
{
_decoder?.Dispose();
_decoder = null;
}
}
}