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jinx/Ryujinx.Memory/Range/MultiRangeList.cs
gdkchan 0a24aa6af2
Allow textures to have their data partially mapped (#2629)
* Allow textures to have their data partially mapped

* Explicitly check for invalid memory ranges on the MultiRangeList

* Update GetWritableRegion to also support unmapped ranges
2022-02-22 13:34:16 -03:00

210 lines
6.4 KiB
C#

using Ryujinx.Common.Collections;
using System.Collections;
using System.Collections.Generic;
namespace Ryujinx.Memory.Range
{
public class MultiRangeList<T> : IEnumerable<T> where T : IMultiRangeItem
{
private readonly IntervalTree<ulong, T> _items;
public int Count { get; private set; }
/// <summary>
/// Creates a new range list.
/// </summary>
public MultiRangeList()
{
_items = new IntervalTree<ulong, T>();
}
/// <summary>
/// Adds a new item to the list.
/// </summary>
/// <param name="item">The item to be added</param>
public void Add(T item)
{
MultiRange range = item.Range;
for (int i = 0; i < range.Count; i++)
{
var subrange = range.GetSubRange(i);
if (IsInvalid(ref subrange))
{
continue;
}
_items.Add(subrange.Address, subrange.EndAddress, item);
}
Count++;
}
/// <summary>
/// Removes an item from the list.
/// </summary>
/// <param name="item">The item to be removed</param>
/// <returns>True if the item was removed, or false if it was not found</returns>
public bool Remove(T item)
{
MultiRange range = item.Range;
int removed = 0;
for (int i = 0; i < range.Count; i++)
{
var subrange = range.GetSubRange(i);
if (IsInvalid(ref subrange))
{
continue;
}
removed += _items.Remove(subrange.Address, item);
}
if (removed > 0)
{
// All deleted intervals are for the same item - the one we removed.
Count--;
}
return removed > 0;
}
/// <summary>
/// Gets all items on the list overlapping the specified memory range.
/// </summary>
/// <param name="address">Start address of the range</param>
/// <param name="size">Size in bytes of the range</param>
/// <param name="output">Output array where matches will be written. It is automatically resized to fit the results</param>
/// <returns>The number of overlapping items found</returns>
public int FindOverlaps(ulong address, ulong size, ref T[] output)
{
return FindOverlaps(new MultiRange(address, size), ref output);
}
/// <summary>
/// Gets all items on the list overlapping the specified memory ranges.
/// </summary>
/// <param name="range">Ranges of memory being searched</param>
/// <param name="output">Output array where matches will be written. It is automatically resized to fit the results</param>
/// <returns>The number of overlapping items found</returns>
public int FindOverlaps(MultiRange range, ref T[] output)
{
int overlapCount = 0;
for (int i = 0; i < range.Count; i++)
{
var subrange = range.GetSubRange(i);
if (IsInvalid(ref subrange))
{
continue;
}
overlapCount = _items.Get(subrange.Address, subrange.EndAddress, ref output, overlapCount);
}
// Remove any duplicates, caused by items having multiple sub range nodes in the tree.
if (overlapCount > 1)
{
int insertPtr = 0;
for (int i = 0; i < overlapCount; i++)
{
T item = output[i];
bool duplicate = false;
for (int j = insertPtr - 1; j >= 0; j--)
{
if (item.Equals(output[j]))
{
duplicate = true;
break;
}
}
if (!duplicate)
{
if (insertPtr != i)
{
output[insertPtr] = item;
}
insertPtr++;
}
}
overlapCount = insertPtr;
}
return overlapCount;
}
/// <summary>
/// Checks if a given sub-range of memory is invalid.
/// Those are used to represent unmapped memory regions (holes in the region mapping).
/// </summary>
/// <param name="subRange">Memory range to checl</param>
/// <returns>True if the memory range is considered invalid, false otherwise</returns>
private static bool IsInvalid(ref MemoryRange subRange)
{
return subRange.Address == ulong.MaxValue;
}
/// <summary>
/// Gets all items on the list starting at the specified memory address.
/// </summary>
/// <param name="baseAddress">Base address to find</param>
/// <param name="output">Output array where matches will be written. It is automatically resized to fit the results</param>
/// <returns>The number of matches found</returns>
public int FindOverlaps(ulong baseAddress, ref T[] output)
{
int count = _items.Get(baseAddress, ref output);
// Only output items with matching base address
int insertPtr = 0;
for (int i = 0; i < count; i++)
{
if (output[i].BaseAddress == baseAddress)
{
if (i != insertPtr)
{
output[insertPtr] = output[i];
}
insertPtr++;
}
}
return insertPtr;
}
private List<T> GetList()
{
var items = _items.AsList();
var result = new List<T>();
foreach (RangeNode<ulong, T> item in items)
{
if (item.Start == item.Value.BaseAddress)
{
result.Add(item.Value);
}
}
return result;
}
public IEnumerator<T> GetEnumerator()
{
return GetList().GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetList().GetEnumerator();
}
}
}