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jinx/Ryujinx.Graphics/Gal/OpenGL
2018-04-29 17:58:38 -03:00
..
FbFragShader.glsl Somewhat better NvFlinger (I guess) (fixes #30) 2018-02-23 18:48:27 -03:00
FbVtxShader.glsl Enable hardware frame buffer texture scaling 2018-02-28 23:37:40 -03:00
OGLBlend.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
OGLEnumConverter.cs Fix for current framebuffer issues (#78) 2018-04-13 15:12:58 -03:00
OGLFrameBuffer.cs Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... 2018-04-25 23:12:26 -03:00
OGLRasterizer.cs Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0 2018-04-29 17:58:38 -03:00
OGLShader.cs [GPU] Fix frame buffer being upside down in some cases 2018-04-14 00:39:24 -03:00
OGLTexture.cs Fix for current framebuffer issues (#78) 2018-04-13 15:12:58 -03:00
OpenGLRenderer.cs Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... 2018-04-25 23:12:26 -03:00