forked from Mirror/Ryujinx
12a7a2ead8
This greatly speeds up games that constantly resize buffers, and removes stuttering on games that resize large buffers occasionally: - Large improvement on Super Mario 3D All-Stars (#1663 needed for best performance) - Improvement to Hyrule Warriors: AoC, and UE4 games. These games can still stutter due to texture creation/loading. - Small improvement to other games, potential 1-frame stutters avoided. `ForceSynchronizeMemory`, which was added with POWER, is no longer needed. Some tests have been added for the MultiRegionHandle. |
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Range | ||
Tracking | ||
WindowsShared | ||
AddressSpaceManager.cs | ||
InvalidAccessHandler.cs | ||
InvalidMemoryRegionException.cs | ||
IRefCounted.cs | ||
IVirtualMemoryManager.cs | ||
IWritableBlock.cs | ||
MemoryAllocationFlags.cs | ||
MemoryBlock.cs | ||
MemoryConstants.cs | ||
MemoryManagement.cs | ||
MemoryManagementUnix.cs | ||
MemoryManagementWindows.cs | ||
MemoryNotContiguousException.cs | ||
MemoryPermission.cs | ||
MemoryProtectionException.cs | ||
NativeMemoryManager.cs | ||
PageTable.cs | ||
Ryujinx.Memory.csproj | ||
WritableRegion.cs |