forked from Mirror/Ryujinx
231 lines
7.7 KiB
C#
231 lines
7.7 KiB
C#
|
using OpenTK.Graphics.OpenGL;
|
||
|
using System;
|
||
|
using System.Collections.Generic;
|
||
|
|
||
|
namespace Ryujinx.Graphics.Gal.OpenGL
|
||
|
{
|
||
|
class OGLRasterizer
|
||
|
{
|
||
|
private static Dictionary<GalVertexAttribSize, int> AttribElements =
|
||
|
new Dictionary<GalVertexAttribSize, int>()
|
||
|
{
|
||
|
{ GalVertexAttribSize._32_32_32_32, 4 },
|
||
|
{ GalVertexAttribSize._32_32_32, 3 },
|
||
|
{ GalVertexAttribSize._16_16_16_16, 4 },
|
||
|
{ GalVertexAttribSize._32_32, 2 },
|
||
|
{ GalVertexAttribSize._16_16_16, 3 },
|
||
|
{ GalVertexAttribSize._8_8_8_8, 4 },
|
||
|
{ GalVertexAttribSize._16_16, 2 },
|
||
|
{ GalVertexAttribSize._32, 1 },
|
||
|
{ GalVertexAttribSize._8_8_8, 3 },
|
||
|
{ GalVertexAttribSize._8_8, 2 },
|
||
|
{ GalVertexAttribSize._16, 1 },
|
||
|
{ GalVertexAttribSize._8, 1 },
|
||
|
{ GalVertexAttribSize._10_10_10_2, 4 },
|
||
|
{ GalVertexAttribSize._11_11_10, 3 }
|
||
|
};
|
||
|
|
||
|
private static Dictionary<GalVertexAttribSize, VertexAttribPointerType> AttribTypes =
|
||
|
new Dictionary<GalVertexAttribSize, VertexAttribPointerType>()
|
||
|
{
|
||
|
{ GalVertexAttribSize._32_32_32_32, VertexAttribPointerType.Int },
|
||
|
{ GalVertexAttribSize._32_32_32, VertexAttribPointerType.Int },
|
||
|
{ GalVertexAttribSize._16_16_16_16, VertexAttribPointerType.Short },
|
||
|
{ GalVertexAttribSize._32_32, VertexAttribPointerType.Int },
|
||
|
{ GalVertexAttribSize._16_16_16, VertexAttribPointerType.Short },
|
||
|
{ GalVertexAttribSize._8_8_8_8, VertexAttribPointerType.Byte },
|
||
|
{ GalVertexAttribSize._16_16, VertexAttribPointerType.Short },
|
||
|
{ GalVertexAttribSize._32, VertexAttribPointerType.Int },
|
||
|
{ GalVertexAttribSize._8_8_8, VertexAttribPointerType.Byte },
|
||
|
{ GalVertexAttribSize._8_8, VertexAttribPointerType.Byte },
|
||
|
{ GalVertexAttribSize._16, VertexAttribPointerType.Short },
|
||
|
{ GalVertexAttribSize._8, VertexAttribPointerType.Byte },
|
||
|
{ GalVertexAttribSize._10_10_10_2, VertexAttribPointerType.Int }, //?
|
||
|
{ GalVertexAttribSize._11_11_10, VertexAttribPointerType.Int } //?
|
||
|
};
|
||
|
|
||
|
private struct VbInfo
|
||
|
{
|
||
|
public int VaoHandle;
|
||
|
public int VboHandle;
|
||
|
|
||
|
public int PrimCount;
|
||
|
}
|
||
|
|
||
|
private struct IbInfo
|
||
|
{
|
||
|
public int IboHandle;
|
||
|
public int Count;
|
||
|
|
||
|
public DrawElementsType Type;
|
||
|
}
|
||
|
|
||
|
private VbInfo[] VertexBuffers;
|
||
|
|
||
|
private IbInfo IndexBuffer;
|
||
|
|
||
|
public OGLRasterizer()
|
||
|
{
|
||
|
VertexBuffers = new VbInfo[32];
|
||
|
|
||
|
IndexBuffer = new IbInfo();
|
||
|
}
|
||
|
|
||
|
public void ClearBuffers(int RtIndex, GalClearBufferFlags Flags)
|
||
|
{
|
||
|
ClearBufferMask Mask = 0;
|
||
|
|
||
|
//OpenGL doesn't support clearing just a single color channel,
|
||
|
//so we can't just clear all channels...
|
||
|
if (Flags.HasFlag(GalClearBufferFlags.ColorRed) &&
|
||
|
Flags.HasFlag(GalClearBufferFlags.ColorGreen) &&
|
||
|
Flags.HasFlag(GalClearBufferFlags.ColorBlue) &&
|
||
|
Flags.HasFlag(GalClearBufferFlags.ColorAlpha))
|
||
|
{
|
||
|
Mask = ClearBufferMask.ColorBufferBit;
|
||
|
}
|
||
|
|
||
|
if (Flags.HasFlag(GalClearBufferFlags.Depth))
|
||
|
{
|
||
|
Mask |= ClearBufferMask.DepthBufferBit;
|
||
|
}
|
||
|
|
||
|
if (Flags.HasFlag(GalClearBufferFlags.Stencil))
|
||
|
{
|
||
|
Mask |= ClearBufferMask.StencilBufferBit;
|
||
|
}
|
||
|
|
||
|
GL.Clear(Mask);
|
||
|
}
|
||
|
|
||
|
public void SetVertexArray(int VbIndex, int Stride, byte[] Buffer, GalVertexAttrib[] Attribs)
|
||
|
{
|
||
|
EnsureVbInitialized(VbIndex);
|
||
|
|
||
|
VertexBuffers[VbIndex].PrimCount = Buffer.Length / Stride;
|
||
|
|
||
|
VbInfo Vb = VertexBuffers[VbIndex];
|
||
|
|
||
|
IntPtr Length = new IntPtr(Buffer.Length);
|
||
|
|
||
|
GL.BindBuffer(BufferTarget.ArrayBuffer, Vb.VboHandle);
|
||
|
GL.BufferData(BufferTarget.ArrayBuffer, Length, Buffer, BufferUsageHint.StreamDraw);
|
||
|
GL.BindBuffer(BufferTarget.ArrayBuffer, 0);
|
||
|
|
||
|
GL.BindVertexArray(Vb.VaoHandle);
|
||
|
|
||
|
for (int Attr = 0; Attr < 16; Attr++)
|
||
|
{
|
||
|
GL.DisableVertexAttribArray(Attr);
|
||
|
}
|
||
|
|
||
|
for (int Index = 0; Index < Attribs.Length; Index++)
|
||
|
{
|
||
|
GalVertexAttrib Attrib = Attribs[Index];
|
||
|
|
||
|
GL.EnableVertexAttribArray(Index);
|
||
|
|
||
|
GL.BindBuffer(BufferTarget.ArrayBuffer, Vb.VboHandle);
|
||
|
|
||
|
bool Unsigned =
|
||
|
Attrib.Type == GalVertexAttribType.Unorm ||
|
||
|
Attrib.Type == GalVertexAttribType.Uint ||
|
||
|
Attrib.Type == GalVertexAttribType.Uscaled;
|
||
|
|
||
|
bool Normalize =
|
||
|
Attrib.Type == GalVertexAttribType.Snorm ||
|
||
|
Attrib.Type == GalVertexAttribType.Unorm;
|
||
|
|
||
|
VertexAttribPointerType Type = 0;
|
||
|
|
||
|
if (Attrib.Type == GalVertexAttribType.Float)
|
||
|
{
|
||
|
Type = VertexAttribPointerType.Float;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Type = AttribTypes[Attrib.Size] + (Unsigned ? 1 : 0);
|
||
|
}
|
||
|
|
||
|
int Size = AttribElements[Attrib.Size];
|
||
|
int Offset = Attrib.Offset;
|
||
|
|
||
|
GL.VertexAttribPointer(Index, Size, Type, Normalize, Stride, Offset);
|
||
|
}
|
||
|
|
||
|
GL.BindVertexArray(0);
|
||
|
}
|
||
|
|
||
|
public void SetIndexArray(byte[] Buffer, GalIndexFormat Format)
|
||
|
{
|
||
|
EnsureIbInitialized();
|
||
|
|
||
|
IndexBuffer.Type = OGLEnumConverter.GetDrawElementsType(Format);
|
||
|
|
||
|
IndexBuffer.Count = Buffer.Length >> (int)Format;
|
||
|
|
||
|
IntPtr Length = new IntPtr(Buffer.Length);
|
||
|
|
||
|
GL.BindBuffer(BufferTarget.ElementArrayBuffer, IndexBuffer.IboHandle);
|
||
|
GL.BufferData(BufferTarget.ElementArrayBuffer, Length, Buffer, BufferUsageHint.StreamDraw);
|
||
|
GL.BindBuffer(BufferTarget.ElementArrayBuffer, 0);
|
||
|
}
|
||
|
|
||
|
public void DrawArrays(int VbIndex, GalPrimitiveType PrimType)
|
||
|
{
|
||
|
VbInfo Vb = VertexBuffers[VbIndex];
|
||
|
|
||
|
if (Vb.PrimCount == 0)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
GL.BindVertexArray(Vb.VaoHandle);
|
||
|
|
||
|
GL.DrawArrays(OGLEnumConverter.GetPrimitiveType(PrimType), 0, Vb.PrimCount);
|
||
|
}
|
||
|
|
||
|
public void DrawElements(int VbIndex, int First, GalPrimitiveType PrimType)
|
||
|
{
|
||
|
VbInfo Vb = VertexBuffers[VbIndex];
|
||
|
|
||
|
if (Vb.PrimCount == 0)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
PrimitiveType Mode = OGLEnumConverter.GetPrimitiveType(PrimType);
|
||
|
|
||
|
GL.BindVertexArray(Vb.VaoHandle);
|
||
|
|
||
|
GL.BindBuffer(BufferTarget.ElementArrayBuffer, IndexBuffer.IboHandle);
|
||
|
|
||
|
GL.DrawElements(Mode, IndexBuffer.Count, IndexBuffer.Type, First);
|
||
|
}
|
||
|
|
||
|
private void EnsureVbInitialized(int VbIndex)
|
||
|
{
|
||
|
VbInfo Vb = VertexBuffers[VbIndex];
|
||
|
|
||
|
if (Vb.VaoHandle == 0)
|
||
|
{
|
||
|
Vb.VaoHandle = GL.GenVertexArray();
|
||
|
}
|
||
|
|
||
|
if (Vb.VboHandle == 0)
|
||
|
{
|
||
|
Vb.VboHandle = GL.GenBuffer();
|
||
|
}
|
||
|
|
||
|
VertexBuffers[VbIndex] = Vb;
|
||
|
}
|
||
|
|
||
|
private void EnsureIbInitialized()
|
||
|
{
|
||
|
if (IndexBuffer.IboHandle == 0)
|
||
|
{
|
||
|
IndexBuffer.IboHandle = GL.GenBuffer();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|