forked from Mirror/Ryujinx
48 lines
1.4 KiB
C#
48 lines
1.4 KiB
C#
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using System;
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namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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{
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/// <summary>
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/// Disk cache load exception.
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/// </summary>
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class DiskCacheLoadException : Exception
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{
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/// <summary>
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/// Result of the cache load operation.
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/// </summary>
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public DiskCacheLoadResult Result { get; }
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/// <summary>
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/// Creates a new instance of the disk cache load exception.
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/// </summary>
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public DiskCacheLoadException()
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{
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}
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/// <summary>
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/// Creates a new instance of the disk cache load exception.
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/// </summary>
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/// <param name="message">Exception message</param>
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public DiskCacheLoadException(string message) : base(message)
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{
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}
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/// <summary>
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/// Creates a new instance of the disk cache load exception.
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/// </summary>
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/// <param name="message">Exception message</param>
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/// <param name="inner">Inner exception</param>
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public DiskCacheLoadException(string message, Exception inner) : base(message, inner)
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{
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}
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/// <summary>
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/// Creates a new instance of the disk cache load exception.
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/// </summary>
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/// <param name="result">Result code</param>
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public DiskCacheLoadException(DiskCacheLoadResult result) : base(result.GetMessage())
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{
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Result = result;
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}
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}
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}
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