forked from Mirror/Ryujinx
18 lines
402 B
C#
18 lines
402 B
C#
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namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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{
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/// <summary>
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/// Algorithm used to compress the cache.
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/// </summary>
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enum CompressionAlgorithm : byte
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{
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/// <summary>
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/// No compression, the data is stored as-is.
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/// </summary>
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None,
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/// <summary>
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/// Deflate compression (RFC 1951).
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/// </summary>
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Deflate
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}
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}
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