forked from Mirror/Ryujinx
459 lines
16 KiB
C#
459 lines
16 KiB
C#
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using Ryujinx.Common;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Runtime.CompilerServices;
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namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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{
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/// <summary>
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/// On-disk shader cache storage for guest code.
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/// </summary>
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class DiskCacheGuestStorage
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{
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private const uint TocMagic = (byte)'T' | ((byte)'O' << 8) | ((byte)'C' << 16) | ((byte)'G' << 24);
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private const ushort VersionMajor = 1;
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private const ushort VersionMinor = 0;
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private const uint VersionPacked = ((uint)VersionMajor << 16) | VersionMinor;
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private const string TocFileName = "guest.toc";
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private const string DataFileName = "guest.data";
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private readonly string _basePath;
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/// <summary>
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/// TOC (Table of contents) file header.
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/// </summary>
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private struct TocHeader
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{
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/// <summary>
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/// Magic value, for validation and identification purposes.
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/// </summary>
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public uint Magic;
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/// <summary>
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/// File format version.
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/// </summary>
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public uint Version;
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/// <summary>
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/// Header padding.
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/// </summary>
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public uint Padding;
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/// <summary>
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/// Number of modifications to the file, also the shaders count.
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/// </summary>
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public uint ModificationsCount;
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/// <summary>
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/// Reserved space, to be used in the future. Write as zero.
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/// </summary>
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public ulong Reserved;
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/// <summary>
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/// Reserved space, to be used in the future. Write as zero.
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/// </summary>
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public ulong Reserved2;
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}
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/// <summary>
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/// TOC (Table of contents) file entry.
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/// </summary>
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private struct TocEntry
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{
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/// <summary>
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/// Offset of the data on the data file.
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/// </summary>
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public uint Offset;
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/// <summary>
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/// Code size.
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/// </summary>
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public uint CodeSize;
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/// <summary>
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/// Constant buffer 1 data size.
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/// </summary>
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public uint Cb1DataSize;
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/// <summary>
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/// Hash of the code and constant buffer data.
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/// </summary>
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public uint Hash;
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}
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/// <summary>
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/// TOC (Table of contents) memory cache entry.
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/// </summary>
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private struct TocMemoryEntry
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{
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/// <summary>
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/// Offset of the data on the data file.
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/// </summary>
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public uint Offset;
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/// <summary>
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/// Code size.
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/// </summary>
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public uint CodeSize;
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/// <summary>
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/// Constant buffer 1 data size.
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/// </summary>
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public uint Cb1DataSize;
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/// <summary>
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/// Index of the shader on the cache.
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/// </summary>
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public readonly int Index;
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/// <summary>
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/// Creates a new TOC memory entry.
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/// </summary>
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/// <param name="offset">Offset of the data on the data file</param>
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/// <param name="codeSize">Code size</param>
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/// <param name="cb1DataSize">Constant buffer 1 data size</param>
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/// <param name="index">Index of the shader on the cache</param>
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public TocMemoryEntry(uint offset, uint codeSize, uint cb1DataSize, int index)
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{
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Offset = offset;
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CodeSize = codeSize;
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Cb1DataSize = cb1DataSize;
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Index = index;
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}
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}
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private Dictionary<uint, List<TocMemoryEntry>> _toc;
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private uint _tocModificationsCount;
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private (byte[], byte[])[] _cache;
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/// <summary>
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/// Creates a new disk cache guest storage.
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/// </summary>
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/// <param name="basePath">Base path of the disk shader cache</param>
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public DiskCacheGuestStorage(string basePath)
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{
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_basePath = basePath;
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}
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/// <summary>
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/// Checks if the TOC (table of contents) file for the guest cache exists.
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/// </summary>
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/// <returns>True if the file exists, false otherwise</returns>
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public bool TocFileExists()
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{
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return File.Exists(Path.Combine(_basePath, TocFileName));
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}
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/// <summary>
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/// Checks if the data file for the guest cache exists.
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/// </summary>
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/// <returns>True if the file exists, false otherwise</returns>
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public bool DataFileExists()
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{
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return File.Exists(Path.Combine(_basePath, DataFileName));
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}
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/// <summary>
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/// Opens the guest cache TOC (table of contents) file.
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/// </summary>
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/// <returns>File stream</returns>
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public Stream OpenTocFileStream()
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{
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return DiskCacheCommon.OpenFile(_basePath, TocFileName, writable: false);
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}
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/// <summary>
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/// Opens the guest cache data file.
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/// </summary>
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/// <returns>File stream</returns>
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public Stream OpenDataFileStream()
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{
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return DiskCacheCommon.OpenFile(_basePath, DataFileName, writable: false);
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}
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/// <summary>
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/// Clear all content from the guest cache files.
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/// </summary>
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public void ClearCache()
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{
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using var tocFileStream = DiskCacheCommon.OpenFile(_basePath, TocFileName, writable: true);
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using var dataFileStream = DiskCacheCommon.OpenFile(_basePath, DataFileName, writable: true);
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tocFileStream.SetLength(0);
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dataFileStream.SetLength(0);
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}
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/// <summary>
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/// Loads the guest cache from file or memory cache.
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/// </summary>
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/// <param name="tocFileStream">Guest TOC file stream</param>
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/// <param name="dataFileStream">Guest data file stream</param>
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/// <param name="index">Guest shader index</param>
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/// <returns>Tuple with the guest code and constant buffer 1 data, respectively</returns>
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public (byte[], byte[]) LoadShader(Stream tocFileStream, Stream dataFileStream, int index)
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{
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if (_cache == null || index >= _cache.Length)
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{
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_cache = new (byte[], byte[])[Math.Max(index + 1, GetShadersCountFromLength(tocFileStream.Length))];
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}
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(byte[] guestCode, byte[] cb1Data) = _cache[index];
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if (guestCode == null || cb1Data == null)
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{
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BinarySerializer tocReader = new BinarySerializer(tocFileStream);
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tocFileStream.Seek(Unsafe.SizeOf<TocHeader>() + index * Unsafe.SizeOf<TocEntry>(), SeekOrigin.Begin);
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TocEntry entry = new TocEntry();
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tocReader.Read(ref entry);
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guestCode = new byte[entry.CodeSize];
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cb1Data = new byte[entry.Cb1DataSize];
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if (entry.Offset >= (ulong)dataFileStream.Length)
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{
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throw new DiskCacheLoadException(DiskCacheLoadResult.FileCorruptedGeneric);
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}
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dataFileStream.Seek((long)entry.Offset, SeekOrigin.Begin);
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dataFileStream.Read(cb1Data);
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BinarySerializer.ReadCompressed(dataFileStream, guestCode);
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_cache[index] = (guestCode, cb1Data);
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}
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return (guestCode, cb1Data);
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}
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/// <summary>
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/// Clears guest code memory cache, forcing future loads to be from file.
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/// </summary>
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public void ClearMemoryCache()
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{
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_cache = null;
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}
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/// <summary>
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/// Calculates the guest shaders count from the TOC file length.
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/// </summary>
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/// <param name="length">TOC file length</param>
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/// <returns>Shaders count</returns>
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private static int GetShadersCountFromLength(long length)
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{
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return (int)((length - Unsafe.SizeOf<TocHeader>()) / Unsafe.SizeOf<TocEntry>());
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}
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/// <summary>
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/// Adds a guest shader to the cache.
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/// </summary>
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/// <remarks>
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/// If the shader is already on the cache, the existing index will be returned and nothing will be written.
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/// </remarks>
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/// <param name="data">Guest code</param>
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/// <param name="cb1Data">Constant buffer 1 data accessed by the code</param>
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/// <returns>Index of the shader on the cache</returns>
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public int AddShader(ReadOnlySpan<byte> data, ReadOnlySpan<byte> cb1Data)
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{
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using var tocFileStream = DiskCacheCommon.OpenFile(_basePath, TocFileName, writable: true);
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using var dataFileStream = DiskCacheCommon.OpenFile(_basePath, DataFileName, writable: true);
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TocHeader header = new TocHeader();
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LoadOrCreateToc(tocFileStream, ref header);
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uint hash = CalcHash(data, cb1Data);
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if (_toc.TryGetValue(hash, out var list))
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{
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foreach (var entry in list)
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{
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if (data.Length != entry.CodeSize || cb1Data.Length != entry.Cb1DataSize)
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{
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continue;
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}
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dataFileStream.Seek((long)entry.Offset, SeekOrigin.Begin);
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byte[] cachedCode = new byte[entry.CodeSize];
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byte[] cachedCb1Data = new byte[entry.Cb1DataSize];
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dataFileStream.Read(cachedCb1Data);
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BinarySerializer.ReadCompressed(dataFileStream, cachedCode);
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if (data.SequenceEqual(cachedCode) && cb1Data.SequenceEqual(cachedCb1Data))
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{
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return entry.Index;
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}
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}
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}
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return WriteNewEntry(tocFileStream, dataFileStream, ref header, data, cb1Data, hash);
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}
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/// <summary>
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/// Loads the guest cache TOC file, or create a new one if not present.
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/// </summary>
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/// <param name="tocFileStream">Guest TOC file stream</param>
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/// <param name="header">Set to the TOC file header</param>
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private void LoadOrCreateToc(Stream tocFileStream, ref TocHeader header)
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{
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BinarySerializer reader = new BinarySerializer(tocFileStream);
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if (!reader.TryRead(ref header) || header.Magic != TocMagic || header.Version != VersionPacked)
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{
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CreateToc(tocFileStream, ref header);
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}
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if (_toc == null || header.ModificationsCount != _tocModificationsCount)
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{
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if (!LoadTocEntries(tocFileStream, ref reader))
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{
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CreateToc(tocFileStream, ref header);
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}
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_tocModificationsCount = header.ModificationsCount;
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}
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}
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/// <summary>
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/// Creates a new guest cache TOC file.
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/// </summary>
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/// <param name="tocFileStream">Guest TOC file stream</param>
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/// <param name="header">Set to the TOC header</param>
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private void CreateToc(Stream tocFileStream, ref TocHeader header)
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{
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BinarySerializer writer = new BinarySerializer(tocFileStream);
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header.Magic = TocMagic;
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header.Version = VersionPacked;
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header.Padding = 0;
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header.ModificationsCount = 0;
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header.Reserved = 0;
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header.Reserved2 = 0;
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if (tocFileStream.Length > 0)
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{
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tocFileStream.Seek(0, SeekOrigin.Begin);
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tocFileStream.SetLength(0);
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}
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writer.Write(ref header);
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}
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/// <summary>
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/// Reads all the entries on the guest TOC file.
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/// </summary>
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/// <param name="tocFileStream">Guest TOC file stream</param>
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/// <param name="reader">TOC file reader</param>
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/// <returns>True if the operation was successful, false otherwise</returns>
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private bool LoadTocEntries(Stream tocFileStream, ref BinarySerializer reader)
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{
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_toc = new Dictionary<uint, List<TocMemoryEntry>>();
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TocEntry entry = new TocEntry();
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int index = 0;
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while (tocFileStream.Position < tocFileStream.Length)
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{
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if (!reader.TryRead(ref entry))
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{
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return false;
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}
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AddTocMemoryEntry(entry.Offset, entry.CodeSize, entry.Cb1DataSize, entry.Hash, index++);
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}
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return true;
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}
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/// <summary>
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/// Writes a new guest code entry into the file.
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/// </summary>
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/// <param name="tocFileStream">TOC file stream</param>
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/// <param name="dataFileStream">Data file stream</param>
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/// <param name="header">TOC header, to be updated with the new count</param>
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/// <param name="data">Guest code</param>
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/// <param name="cb1Data">Constant buffer 1 data accessed by the guest code</param>
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/// <param name="hash">Code and constant buffer data hash</param>
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/// <returns>Entry index</returns>
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private int WriteNewEntry(
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Stream tocFileStream,
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Stream dataFileStream,
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ref TocHeader header,
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ReadOnlySpan<byte> data,
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ReadOnlySpan<byte> cb1Data,
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uint hash)
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{
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BinarySerializer tocWriter = new BinarySerializer(tocFileStream);
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dataFileStream.Seek(0, SeekOrigin.End);
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uint dataOffset = checked((uint)dataFileStream.Position);
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uint codeSize = (uint)data.Length;
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uint cb1DataSize = (uint)cb1Data.Length;
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dataFileStream.Write(cb1Data);
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BinarySerializer.WriteCompressed(dataFileStream, data, DiskCacheCommon.GetCompressionAlgorithm());
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_tocModificationsCount = ++header.ModificationsCount;
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tocFileStream.Seek(0, SeekOrigin.Begin);
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tocWriter.Write(ref header);
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TocEntry entry = new TocEntry()
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{
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Offset = dataOffset,
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CodeSize = codeSize,
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Cb1DataSize = cb1DataSize,
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Hash = hash
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};
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tocFileStream.Seek(0, SeekOrigin.End);
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int index = (int)((tocFileStream.Position - Unsafe.SizeOf<TocHeader>()) / Unsafe.SizeOf<TocEntry>());
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tocWriter.Write(ref entry);
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AddTocMemoryEntry(dataOffset, codeSize, cb1DataSize, hash, index);
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return index;
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}
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/// <summary>
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/// Adds an entry to the memory TOC cache. This can be used to avoid reading the TOC file all the time.
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/// </summary>
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/// <param name="dataOffset">Offset of the code and constant buffer data in the data file</param>
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/// <param name="codeSize">Code size</param>
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/// <param name="cb1DataSize">Constant buffer 1 data size</param>
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/// <param name="hash">Code and constant buffer data hash</param>
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/// <param name="index">Index of the data on the cache</param>
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private void AddTocMemoryEntry(uint dataOffset, uint codeSize, uint cb1DataSize, uint hash, int index)
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{
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if (!_toc.TryGetValue(hash, out var list))
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{
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_toc.Add(hash, list = new List<TocMemoryEntry>());
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}
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list.Add(new TocMemoryEntry(dataOffset, codeSize, cb1DataSize, index));
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}
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/// <summary>
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/// Calculates the hash for a data pair.
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/// </summary>
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/// <param name="data">Data 1</param>
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/// <param name="data2">Data 2</param>
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/// <returns>Hash of both data</returns>
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private static uint CalcHash(ReadOnlySpan<byte> data, ReadOnlySpan<byte> data2)
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{
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return CalcHash(data2) * 23 ^ CalcHash(data);
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}
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/// <summary>
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/// Calculates the hash for data.
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|
/// </summary>
|
||
|
/// <param name="data">Data to be hashed</param>
|
||
|
/// <returns>Hash of the data</returns>
|
||
|
private static uint CalcHash(ReadOnlySpan<byte> data)
|
||
|
{
|
||
|
return (uint)XXHash128.ComputeHash(data).Low;
|
||
|
}
|
||
|
}
|
||
|
}
|