gdkchan
5795bb1528
Support separate textures and samplers ( #1216 )
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* Support separate textures and samplers
* Add missing bindless flag, fix SNORM format on buffer textures
* Add missing separation
* Add comments about the new handles
2020-05-27 16:07:10 +02:00
gdkchan
0b6d206daa
Omit image format if possible, and fix BA bit ( #1280 )
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* Omit image format if possible, and fix BA bit
* Match extension name
2020-05-27 11:00:21 +02:00
Thog
ff7a933ec0
Implement TMML and TMML.B ( #1270 )
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* Implement TMML and TMML.B
This implement TMML and TMML.B instructions
* Fix TmmlB declaration alignment
* Address gdkchan's comments
* Fix inverted encoding definitions
2020-05-23 12:04:35 +02:00
gdkchan
b8eb6abecc
Refactor shader GPU state and memory access ( #1203 )
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* Refactor shader GPU state and memory access
* Fix NVDEC project build
* Address PR feedback and add missing XML comments
2020-05-06 11:02:28 +10:00
Ac_K
4c54f36c38
Upgrade projects to C#8 ( #1193 )
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Some parts of our code needs C# 8 who isn't set as default in Visual Studio. To fix this we have to set the C# version correctly in the csproj files and then we are be able to build the project using Visual Studio.
2020-05-04 12:14:48 +10:00
gdkchan
1c9aba6de1
Fix mode and Reg08.H1 decoding on XMAD instruction ( #1156 )
2020-04-25 23:40:29 +10:00
gdkchan
3cb1fa0e85
Implement texture buffers ( #1152 )
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* Implement texture buffers
* Throw NotSupportedException where appropriate
2020-04-25 23:02:18 +10:00
gdkchan
ff86494d68
Remove leftover of debugging code for shader texture format ( #1141 )
2020-04-22 16:02:07 +02:00
Michael Kuklinski
c46edfab85
Update .NET Core to 3.1, and update NuGet Packages ( #1121 )
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* Updated all NuGet packages to latest, and updated the framework from .NET Core 3.0 to 3.1.
* Updating appveyor settings for 3.1
Updating appveyor to use the netcoreapp3.1 path instead of 3.0.
* Removing unneeded NuGet package System.Runtime.CompilerServices.Unsafe.
* Removing unused NuGet package SharpFontCore.
* Removing unused NuGet package TimeZoneConverter.Posix
* Cleaning up by adding newline to a csproj.
* Simplfying a NuGet conditional include, and adding a warning disable for an annoying NuGet package.
* I'm not sure if .travis.yml is still used, but I'm updating its 'dotnet' version to the correct SDK.
* Making the runtime version into its own environment variable so it's a bit easier to change in the future.
* Removing OpenTK.NetStandard reference from Ryujinx.Common
* Fixing indentation in Common.csproj
* Updating the README to specify .NET Core 3.1.
* Reverting the update of the GTKSharp package so it doesn't block the PR.
2020-04-22 14:13:41 +10:00
gdkchan
03711dd7b5
Implement SULD shader instruction ( #1117 )
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* Implement SULD shader instruction
* Some nits
2020-04-22 09:35:28 +10:00
gdkchan
92cc37e365
Fix negation of HADD2 constant buffer source ( #1116 )
2020-04-15 09:01:26 +10:00
gdkchan
e93ca84b14
Better IPA shader instruction implementation ( #1082 )
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* Fix varying interpolation on fragment shader
* Some nits
* Alignment
2020-04-03 11:20:47 +11:00
gdkchan
5b5239ab5b
Remove output interpolation qualifier ( #1070 )
2020-04-02 12:24:55 +11:00
gdkchan
d599fba711
Implement FCMP shader instruction ( #1067 )
2020-03-30 12:04:00 +02:00
riperiperi
f9c859c8ba
Index constant buffer vec4s using ternary expressions. ( #1015 )
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* Index constant buffer vec4s using ternary expressions.
* Remove indexed path.
We determined that it had negligible impact.
* Revert "Remove indexed path."
This reverts commit 25ec4eddfa
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* Revert "Revert "Remove indexed path.""
This reverts commit 7cd52fecb5
.
2020-03-29 13:24:54 -03:00
Chenj168
7ad8b3ef75
Move the OpActivator to OpCodeTable class for improve performance ( #1001 )
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* Move the OpActivator to OpCodeTable class, for reduce the use of ConcurrentDictionary
* Modify code style.
2020-03-29 19:52:56 +11:00
Elise
06bf25521f
Implement NOP and stub DEPBAR shader instructions ( #1041 )
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* Implement NOP and stub DEPBAR shader instruction
* Fix a few issues and formatting stuff
* Remove OpCodeNop/Depbar and use OpCode instead
* Fix NOP shader instruction opcode
* Fix formatting
2020-03-26 19:30:16 -03:00
gdkchan
1586450a38
Implement VMNMX shader instruction ( #1032 )
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* Implement VMNMX shader instruction
* No need for the gap on the enum
* Fix typo
2020-03-25 15:49:10 +01:00
gdkchan
6edc929894
Implement ICMP shader instruction ( #1010 )
2020-03-23 17:32:30 +01:00
gdkchan
49d7b1c7d8
Implement textureQueryLevels ( #1007 )
2020-03-23 08:31:31 +11:00
gdkchan
8bb64ac69c
Improve shader sampler type selection ( #989 )
2020-03-15 11:24:45 +11:00
jduncanator
54501962f6
Fix branch with CC and predicate, and a case of SYNC propagation ( #967 )
2020-03-06 11:09:49 +11:00
gdkchan
dc97457bf0
Initial support for double precision shader instructions. ( #963 )
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* Implement DADD, DFMA and DMUL shader instructions
* Rename FP to FP32
* Correct double immediate
* Classic mistake
2020-03-03 15:02:08 +01:00
gdkchan
9e4f668f6c
Update bindless to indexed conversion code pattern match ( #938 )
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* Update bindless to indexed conversion code pattern match
* Correct index shift
2020-02-14 11:29:58 +01:00
gdkchan
5a9dba0756
Sign-extend shader memory instruction offsets ( #934 )
2020-02-14 01:48:07 +01:00
gdkchan
7e4d986a73
Support compute uniform buffers emulated with global memory ( #924 )
2020-02-11 01:10:05 +01:00
gdkchan
796e5d14b4
Use correct shader local memory size instead of a hardcoded size ( #914 )
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* Use correct shader local size instead of a hardcoded size
* Remove unused uniform block
* Update XML doc
* Local memory size has 23 bits on maxwell
* Generate compute QMD struct from nv open doc header
* Remove dummy arrays when shared or local memory is not used, other improvements
2020-02-02 14:25:52 +11:00
gdkchan
a1a5341baf
Support flat interpolation qualifier on shaders ( #915 )
2020-02-02 10:18:58 +11:00
gdkchan
81cca88bcd
Fix shader output color buffer index when non-sequential render targets are used ( #895 )
2020-01-19 00:09:46 +01:00
gdkchan
b8e3909d80
Add a GetSpan method to the memory manager and use it on GPU ( #877 )
2020-01-13 10:27:50 +11:00
gdkchan
80707f9311
Add runtime identifiers to new projects
2020-01-09 02:13:00 +01:00
gdkchan
29a825b43b
Address PR feedback
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Removes a useless null check
Aligns some values to improve readability
2020-01-09 02:13:00 +01:00
gdkchan
912e43e979
Remove some unused args on the shader translator
2020-01-09 02:13:00 +01:00
gdkchan
6407729a1d
Fix FADD32I check for Ra negation
2020-01-09 02:13:00 +01:00
gdkchan
18814d44b2
Address PR feedback
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Add TODO comment for GL_EXT_polygon_offset_clamp
2020-01-09 02:13:00 +01:00
gdkchan
92703af555
Address PR feedback
2020-01-09 02:13:00 +01:00
gdkchan
9bfb373bdf
Remove more unused code
2020-01-09 02:13:00 +01:00
gdkchan
654e617fe7
Some code cleanup
2020-01-09 02:13:00 +01:00
gdkchan
947e14d3be
Reimplement limited bindless textures support
2020-01-09 02:13:00 +01:00
gdkchan
a718b60d06
Fix exception on shader translator when adding goto temp variable
2020-01-09 02:13:00 +01:00
gdkchan
82957fa96b
Support CC on FSET shader instruction, fix CC on ISET.BF shader instruction
2020-01-09 02:13:00 +01:00
gdkchan
9d7a142a48
Support texture rectangle targets (non-normalized coords)
2020-01-09 02:13:00 +01:00
gdkchan
2eccc7023a
Partial support for shader memory barriers
2020-01-09 02:13:00 +01:00
gdkchan
cfe5fec0cf
Remove some usings that are not needed
2020-01-09 02:13:00 +01:00
gdkchan
171c3d54c6
Correct non-constant offset rewrite for texelFetch
2020-01-09 02:13:00 +01:00
gdkchan
f2c85c5d58
Support non-constant texture offsets on non-NVIDIA gpus
2020-01-09 02:13:00 +01:00
gdkchan
66d91cbc6c
Use dispatch params shared memory size when available
2020-01-09 02:13:00 +01:00
gdkchan
0d9672f3ae
Use maximum shared memory size supported by hardware
2020-01-09 02:13:00 +01:00
gdkchan
6b13c5b439
Support bindless texture gather shader instruction
2020-01-09 02:13:00 +01:00
gdkchan
7ce5584f9e
Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?)
2020-01-09 02:13:00 +01:00