forked from Mirror/Ryujinx
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Author | SHA1 | Date | |
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df2e4f9548 |
31 changed files with 99 additions and 431 deletions
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@ -20,7 +20,7 @@
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<PackageVersion Include="LibHac" Version="0.19.0" />
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<PackageVersion Include="LibHac" Version="0.19.0" />
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<PackageVersion Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.4" />
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<PackageVersion Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.4" />
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||||||
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.9.2" />
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<PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.9.2" />
|
||||||
<PackageVersion Include="Microsoft.IdentityModel.JsonWebTokens" Version="8.0.1" />
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<PackageVersion Include="Microsoft.IdentityModel.JsonWebTokens" Version="8.1.0" />
|
||||||
<PackageVersion Include="Microsoft.NET.Test.Sdk" Version="17.9.0" />
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<PackageVersion Include="Microsoft.NET.Test.Sdk" Version="17.9.0" />
|
||||||
<PackageVersion Include="Microsoft.IO.RecyclableMemoryStream" Version="3.0.1" />
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<PackageVersion Include="Microsoft.IO.RecyclableMemoryStream" Version="3.0.1" />
|
||||||
<PackageVersion Include="MsgPack.Cli" Version="1.0.1" />
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<PackageVersion Include="MsgPack.Cli" Version="1.0.1" />
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|
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@ -1,11 +1,9 @@
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using Ryujinx.Audio.Renderer.Dsp.Effect;
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using Ryujinx.Audio.Renderer.Dsp.Effect;
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using Ryujinx.Audio.Renderer.Dsp.State;
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using Ryujinx.Audio.Renderer.Dsp.State;
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using Ryujinx.Audio.Renderer.Parameter;
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using Ryujinx.Audio.Renderer.Parameter.Effect;
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using Ryujinx.Audio.Renderer.Parameter.Effect;
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using Ryujinx.Audio.Renderer.Server.Effect;
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using Ryujinx.Audio.Renderer.Server.Effect;
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using System;
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using System;
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using System.Diagnostics;
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using System.Diagnostics;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Audio.Renderer.Dsp.Command
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namespace Ryujinx.Audio.Renderer.Dsp.Command
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{
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{
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@ -23,20 +21,18 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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public CompressorParameter Parameter => _parameter;
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public CompressorParameter Parameter => _parameter;
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public Memory<CompressorState> State { get; }
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public Memory<CompressorState> State { get; }
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public Memory<EffectResultState> ResultState { get; }
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public ushort[] OutputBufferIndices { get; }
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public ushort[] OutputBufferIndices { get; }
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public ushort[] InputBufferIndices { get; }
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public ushort[] InputBufferIndices { get; }
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public bool IsEffectEnabled { get; }
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public bool IsEffectEnabled { get; }
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private CompressorParameter _parameter;
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private CompressorParameter _parameter;
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public CompressorCommand(uint bufferOffset, CompressorParameter parameter, Memory<CompressorState> state, Memory<EffectResultState> resultState, bool isEnabled, int nodeId)
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public CompressorCommand(uint bufferOffset, CompressorParameter parameter, Memory<CompressorState> state, bool isEnabled, int nodeId)
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{
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{
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Enabled = true;
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Enabled = true;
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NodeId = nodeId;
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NodeId = nodeId;
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_parameter = parameter;
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_parameter = parameter;
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State = state;
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State = state;
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ResultState = resultState;
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IsEffectEnabled = isEnabled;
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IsEffectEnabled = isEnabled;
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@ -75,16 +71,9 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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if (IsEffectEnabled && _parameter.IsChannelCountValid())
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if (IsEffectEnabled && _parameter.IsChannelCountValid())
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{
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{
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if (!ResultState.IsEmpty && _parameter.StatisticsReset)
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Span<IntPtr> inputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
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{
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Span<IntPtr> outputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
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ref CompressorStatistics statistics = ref MemoryMarshal.Cast<byte, CompressorStatistics>(ResultState.Span[0].SpecificData)[0];
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Span<float> channelInput = stackalloc float[Parameter.ChannelCount];
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statistics.Reset(_parameter.ChannelCount);
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}
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Span<IntPtr> inputBuffers = stackalloc IntPtr[_parameter.ChannelCount];
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Span<IntPtr> outputBuffers = stackalloc IntPtr[_parameter.ChannelCount];
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Span<float> channelInput = stackalloc float[_parameter.ChannelCount];
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ExponentialMovingAverage inputMovingAverage = state.InputMovingAverage;
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ExponentialMovingAverage inputMovingAverage = state.InputMovingAverage;
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float unknown4 = state.Unknown4;
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float unknown4 = state.Unknown4;
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ExponentialMovingAverage compressionGainAverage = state.CompressionGainAverage;
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ExponentialMovingAverage compressionGainAverage = state.CompressionGainAverage;
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@ -103,8 +92,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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channelInput[channelIndex] = *((float*)inputBuffers[channelIndex] + sampleIndex);
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channelInput[channelIndex] = *((float*)inputBuffers[channelIndex] + sampleIndex);
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}
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}
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float mean = FloatingPointHelper.MeanSquare(channelInput);
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float newMean = inputMovingAverage.Update(FloatingPointHelper.MeanSquare(channelInput), _parameter.InputGain);
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float newMean = inputMovingAverage.Update(mean, _parameter.InputGain);
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float y = FloatingPointHelper.Log10(newMean) * 10.0f;
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float y = FloatingPointHelper.Log10(newMean) * 10.0f;
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float z = 1.0f;
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float z = 1.0f;
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@ -123,7 +111,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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if (y >= state.Unknown14)
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if (y >= state.Unknown14)
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{
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{
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tmpGain = ((1.0f / _parameter.Ratio) - 1.0f) * (y - _parameter.Threshold);
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tmpGain = ((1.0f / Parameter.Ratio) - 1.0f) * (y - Parameter.Threshold);
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}
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}
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else
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else
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{
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{
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@ -138,7 +126,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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if ((unknown4 - z) <= 0.08f)
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if ((unknown4 - z) <= 0.08f)
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{
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{
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compressionEmaAlpha = _parameter.ReleaseCoefficient;
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compressionEmaAlpha = Parameter.ReleaseCoefficient;
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if ((unknown4 - z) >= -0.08f)
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if ((unknown4 - z) >= -0.08f)
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{
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{
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@ -152,31 +140,18 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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}
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}
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else
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else
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{
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{
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compressionEmaAlpha = _parameter.AttackCoefficient;
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compressionEmaAlpha = Parameter.AttackCoefficient;
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}
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}
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float compressionGain = compressionGainAverage.Update(z, compressionEmaAlpha);
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float compressionGain = compressionGainAverage.Update(z, compressionEmaAlpha);
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for (int channelIndex = 0; channelIndex < _parameter.ChannelCount; channelIndex++)
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for (int channelIndex = 0; channelIndex < Parameter.ChannelCount; channelIndex++)
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{
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{
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*((float*)outputBuffers[channelIndex] + sampleIndex) = channelInput[channelIndex] * compressionGain * state.OutputGain;
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*((float*)outputBuffers[channelIndex] + sampleIndex) = channelInput[channelIndex] * compressionGain * state.OutputGain;
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}
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}
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unknown4 = unknown4New;
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unknown4 = unknown4New;
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previousCompressionEmaAlpha = compressionEmaAlpha;
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previousCompressionEmaAlpha = compressionEmaAlpha;
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if (!ResultState.IsEmpty)
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{
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ref CompressorStatistics statistics = ref MemoryMarshal.Cast<byte, CompressorStatistics>(ResultState.Span[0].SpecificData)[0];
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statistics.MinimumGain = MathF.Min(statistics.MinimumGain, compressionGain * state.OutputGain);
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statistics.MaximumMean = MathF.Max(statistics.MaximumMean, mean);
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for (int channelIndex = 0; channelIndex < _parameter.ChannelCount; channelIndex++)
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{
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statistics.LastSamples[channelIndex] = MathF.Abs(channelInput[channelIndex] * (1f / 32768f));
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}
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}
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}
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}
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state.InputMovingAverage = inputMovingAverage;
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state.InputMovingAverage = inputMovingAverage;
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@ -186,7 +161,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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}
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}
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else
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else
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{
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{
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for (int i = 0; i < _parameter.ChannelCount; i++)
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for (int i = 0; i < Parameter.ChannelCount; i++)
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{
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{
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if (InputBufferIndices[i] != OutputBufferIndices[i])
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if (InputBufferIndices[i] != OutputBufferIndices[i])
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{
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{
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@ -38,10 +38,10 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
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InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
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OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
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OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
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for (int i = 0; i < _parameter.ChannelCount; i++)
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for (int i = 0; i < Parameter.ChannelCount; i++)
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{
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{
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InputBufferIndices[i] = (ushort)(bufferOffset + _parameter.Input[i]);
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InputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Input[i]);
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OutputBufferIndices[i] = (ushort)(bufferOffset + _parameter.Output[i]);
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OutputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Output[i]);
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}
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}
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}
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}
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@ -51,11 +51,11 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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if (IsEffectEnabled)
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if (IsEffectEnabled)
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{
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{
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if (_parameter.Status == UsageState.Invalid)
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if (Parameter.Status == UsageState.Invalid)
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{
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{
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state = new LimiterState(ref _parameter, WorkBuffer);
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state = new LimiterState(ref _parameter, WorkBuffer);
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}
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}
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else if (_parameter.Status == UsageState.New)
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else if (Parameter.Status == UsageState.New)
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{
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{
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LimiterState.UpdateParameter(ref _parameter);
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LimiterState.UpdateParameter(ref _parameter);
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}
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}
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@ -66,56 +66,56 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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private unsafe void ProcessLimiter(CommandList context, ref LimiterState state)
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private unsafe void ProcessLimiter(CommandList context, ref LimiterState state)
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{
|
{
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Debug.Assert(_parameter.IsChannelCountValid());
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Debug.Assert(Parameter.IsChannelCountValid());
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|
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if (IsEffectEnabled && _parameter.IsChannelCountValid())
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if (IsEffectEnabled && Parameter.IsChannelCountValid())
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{
|
{
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Span<IntPtr> inputBuffers = stackalloc IntPtr[_parameter.ChannelCount];
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Span<IntPtr> inputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
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Span<IntPtr> outputBuffers = stackalloc IntPtr[_parameter.ChannelCount];
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Span<IntPtr> outputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
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|
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for (int i = 0; i < _parameter.ChannelCount; i++)
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for (int i = 0; i < Parameter.ChannelCount; i++)
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{
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{
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inputBuffers[i] = context.GetBufferPointer(InputBufferIndices[i]);
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inputBuffers[i] = context.GetBufferPointer(InputBufferIndices[i]);
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outputBuffers[i] = context.GetBufferPointer(OutputBufferIndices[i]);
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outputBuffers[i] = context.GetBufferPointer(OutputBufferIndices[i]);
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}
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}
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for (int channelIndex = 0; channelIndex < _parameter.ChannelCount; channelIndex++)
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for (int channelIndex = 0; channelIndex < Parameter.ChannelCount; channelIndex++)
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{
|
{
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for (int sampleIndex = 0; sampleIndex < context.SampleCount; sampleIndex++)
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for (int sampleIndex = 0; sampleIndex < context.SampleCount; sampleIndex++)
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{
|
{
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float rawInputSample = *((float*)inputBuffers[channelIndex] + sampleIndex);
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float rawInputSample = *((float*)inputBuffers[channelIndex] + sampleIndex);
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|
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float inputSample = (rawInputSample / short.MaxValue) * _parameter.InputGain;
|
float inputSample = (rawInputSample / short.MaxValue) * Parameter.InputGain;
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float sampleInputMax = Math.Abs(inputSample);
|
float sampleInputMax = Math.Abs(inputSample);
|
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|
|
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float inputCoefficient = _parameter.ReleaseCoefficient;
|
float inputCoefficient = Parameter.ReleaseCoefficient;
|
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|
|
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if (sampleInputMax > state.DetectorAverage[channelIndex].Read())
|
if (sampleInputMax > state.DetectorAverage[channelIndex].Read())
|
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{
|
{
|
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inputCoefficient = _parameter.AttackCoefficient;
|
inputCoefficient = Parameter.AttackCoefficient;
|
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}
|
}
|
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|
|
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float detectorValue = state.DetectorAverage[channelIndex].Update(sampleInputMax, inputCoefficient);
|
float detectorValue = state.DetectorAverage[channelIndex].Update(sampleInputMax, inputCoefficient);
|
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float attenuation = 1.0f;
|
float attenuation = 1.0f;
|
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|
|
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if (detectorValue > _parameter.Threshold)
|
if (detectorValue > Parameter.Threshold)
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{
|
{
|
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attenuation = _parameter.Threshold / detectorValue;
|
attenuation = Parameter.Threshold / detectorValue;
|
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}
|
}
|
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|
|
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float outputCoefficient = _parameter.ReleaseCoefficient;
|
float outputCoefficient = Parameter.ReleaseCoefficient;
|
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|
|
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if (state.CompressionGainAverage[channelIndex].Read() > attenuation)
|
if (state.CompressionGainAverage[channelIndex].Read() > attenuation)
|
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{
|
{
|
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outputCoefficient = _parameter.AttackCoefficient;
|
outputCoefficient = Parameter.AttackCoefficient;
|
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}
|
}
|
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|
|
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float compressionGain = state.CompressionGainAverage[channelIndex].Update(attenuation, outputCoefficient);
|
float compressionGain = state.CompressionGainAverage[channelIndex].Update(attenuation, outputCoefficient);
|
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|
|
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ref float delayedSample = ref state.DelayedSampleBuffer[channelIndex * _parameter.DelayBufferSampleCountMax + state.DelayedSampleBufferPosition[channelIndex]];
|
ref float delayedSample = ref state.DelayedSampleBuffer[channelIndex * Parameter.DelayBufferSampleCountMax + state.DelayedSampleBufferPosition[channelIndex]];
|
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|
|
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float outputSample = delayedSample * compressionGain * _parameter.OutputGain;
|
float outputSample = delayedSample * compressionGain * Parameter.OutputGain;
|
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|
|
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*((float*)outputBuffers[channelIndex] + sampleIndex) = outputSample * short.MaxValue;
|
*((float*)outputBuffers[channelIndex] + sampleIndex) = outputSample * short.MaxValue;
|
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|
|
||||||
|
@ -123,16 +123,16 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||||
|
|
||||||
state.DelayedSampleBufferPosition[channelIndex]++;
|
state.DelayedSampleBufferPosition[channelIndex]++;
|
||||||
|
|
||||||
while (state.DelayedSampleBufferPosition[channelIndex] >= _parameter.DelayBufferSampleCountMin)
|
while (state.DelayedSampleBufferPosition[channelIndex] >= Parameter.DelayBufferSampleCountMin)
|
||||||
{
|
{
|
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state.DelayedSampleBufferPosition[channelIndex] -= _parameter.DelayBufferSampleCountMin;
|
state.DelayedSampleBufferPosition[channelIndex] -= Parameter.DelayBufferSampleCountMin;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
for (int i = 0; i < _parameter.ChannelCount; i++)
|
for (int i = 0; i < Parameter.ChannelCount; i++)
|
||||||
{
|
{
|
||||||
if (InputBufferIndices[i] != OutputBufferIndices[i])
|
if (InputBufferIndices[i] != OutputBufferIndices[i])
|
||||||
{
|
{
|
||||||
|
|
|
@ -49,10 +49,10 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||||
InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||||
OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||||
|
|
||||||
for (int i = 0; i < _parameter.ChannelCount; i++)
|
for (int i = 0; i < Parameter.ChannelCount; i++)
|
||||||
{
|
{
|
||||||
InputBufferIndices[i] = (ushort)(bufferOffset + _parameter.Input[i]);
|
InputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Input[i]);
|
||||||
OutputBufferIndices[i] = (ushort)(bufferOffset + _parameter.Output[i]);
|
OutputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Output[i]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -62,11 +62,11 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||||
|
|
||||||
if (IsEffectEnabled)
|
if (IsEffectEnabled)
|
||||||
{
|
{
|
||||||
if (_parameter.Status == UsageState.Invalid)
|
if (Parameter.Status == UsageState.Invalid)
|
||||||
{
|
{
|
||||||
state = new LimiterState(ref _parameter, WorkBuffer);
|
state = new LimiterState(ref _parameter, WorkBuffer);
|
||||||
}
|
}
|
||||||
else if (_parameter.Status == UsageState.New)
|
else if (Parameter.Status == UsageState.New)
|
||||||
{
|
{
|
||||||
LimiterState.UpdateParameter(ref _parameter);
|
LimiterState.UpdateParameter(ref _parameter);
|
||||||
}
|
}
|
||||||
|
@ -77,63 +77,63 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||||
|
|
||||||
private unsafe void ProcessLimiter(CommandList context, ref LimiterState state)
|
private unsafe void ProcessLimiter(CommandList context, ref LimiterState state)
|
||||||
{
|
{
|
||||||
Debug.Assert(_parameter.IsChannelCountValid());
|
Debug.Assert(Parameter.IsChannelCountValid());
|
||||||
|
|
||||||
if (IsEffectEnabled && _parameter.IsChannelCountValid())
|
if (IsEffectEnabled && Parameter.IsChannelCountValid())
|
||||||
{
|
{
|
||||||
if (!ResultState.IsEmpty && _parameter.StatisticsReset)
|
if (!ResultState.IsEmpty && Parameter.StatisticsReset)
|
||||||
{
|
{
|
||||||
ref LimiterStatistics statistics = ref MemoryMarshal.Cast<byte, LimiterStatistics>(ResultState.Span[0].SpecificData)[0];
|
ref LimiterStatistics statistics = ref MemoryMarshal.Cast<byte, LimiterStatistics>(ResultState.Span[0].SpecificData)[0];
|
||||||
|
|
||||||
statistics.Reset();
|
statistics.Reset();
|
||||||
}
|
}
|
||||||
|
|
||||||
Span<IntPtr> inputBuffers = stackalloc IntPtr[_parameter.ChannelCount];
|
Span<IntPtr> inputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
|
||||||
Span<IntPtr> outputBuffers = stackalloc IntPtr[_parameter.ChannelCount];
|
Span<IntPtr> outputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
|
||||||
|
|
||||||
for (int i = 0; i < _parameter.ChannelCount; i++)
|
for (int i = 0; i < Parameter.ChannelCount; i++)
|
||||||
{
|
{
|
||||||
inputBuffers[i] = context.GetBufferPointer(InputBufferIndices[i]);
|
inputBuffers[i] = context.GetBufferPointer(InputBufferIndices[i]);
|
||||||
outputBuffers[i] = context.GetBufferPointer(OutputBufferIndices[i]);
|
outputBuffers[i] = context.GetBufferPointer(OutputBufferIndices[i]);
|
||||||
}
|
}
|
||||||
|
|
||||||
for (int channelIndex = 0; channelIndex < _parameter.ChannelCount; channelIndex++)
|
for (int channelIndex = 0; channelIndex < Parameter.ChannelCount; channelIndex++)
|
||||||
{
|
{
|
||||||
for (int sampleIndex = 0; sampleIndex < context.SampleCount; sampleIndex++)
|
for (int sampleIndex = 0; sampleIndex < context.SampleCount; sampleIndex++)
|
||||||
{
|
{
|
||||||
float rawInputSample = *((float*)inputBuffers[channelIndex] + sampleIndex);
|
float rawInputSample = *((float*)inputBuffers[channelIndex] + sampleIndex);
|
||||||
|
|
||||||
float inputSample = (rawInputSample / short.MaxValue) * _parameter.InputGain;
|
float inputSample = (rawInputSample / short.MaxValue) * Parameter.InputGain;
|
||||||
|
|
||||||
float sampleInputMax = Math.Abs(inputSample);
|
float sampleInputMax = Math.Abs(inputSample);
|
||||||
|
|
||||||
float inputCoefficient = _parameter.ReleaseCoefficient;
|
float inputCoefficient = Parameter.ReleaseCoefficient;
|
||||||
|
|
||||||
if (sampleInputMax > state.DetectorAverage[channelIndex].Read())
|
if (sampleInputMax > state.DetectorAverage[channelIndex].Read())
|
||||||
{
|
{
|
||||||
inputCoefficient = _parameter.AttackCoefficient;
|
inputCoefficient = Parameter.AttackCoefficient;
|
||||||
}
|
}
|
||||||
|
|
||||||
float detectorValue = state.DetectorAverage[channelIndex].Update(sampleInputMax, inputCoefficient);
|
float detectorValue = state.DetectorAverage[channelIndex].Update(sampleInputMax, inputCoefficient);
|
||||||
float attenuation = 1.0f;
|
float attenuation = 1.0f;
|
||||||
|
|
||||||
if (detectorValue > _parameter.Threshold)
|
if (detectorValue > Parameter.Threshold)
|
||||||
{
|
{
|
||||||
attenuation = _parameter.Threshold / detectorValue;
|
attenuation = Parameter.Threshold / detectorValue;
|
||||||
}
|
}
|
||||||
|
|
||||||
float outputCoefficient = _parameter.ReleaseCoefficient;
|
float outputCoefficient = Parameter.ReleaseCoefficient;
|
||||||
|
|
||||||
if (state.CompressionGainAverage[channelIndex].Read() > attenuation)
|
if (state.CompressionGainAverage[channelIndex].Read() > attenuation)
|
||||||
{
|
{
|
||||||
outputCoefficient = _parameter.AttackCoefficient;
|
outputCoefficient = Parameter.AttackCoefficient;
|
||||||
}
|
}
|
||||||
|
|
||||||
float compressionGain = state.CompressionGainAverage[channelIndex].Update(attenuation, outputCoefficient);
|
float compressionGain = state.CompressionGainAverage[channelIndex].Update(attenuation, outputCoefficient);
|
||||||
|
|
||||||
ref float delayedSample = ref state.DelayedSampleBuffer[channelIndex * _parameter.DelayBufferSampleCountMax + state.DelayedSampleBufferPosition[channelIndex]];
|
ref float delayedSample = ref state.DelayedSampleBuffer[channelIndex * Parameter.DelayBufferSampleCountMax + state.DelayedSampleBufferPosition[channelIndex]];
|
||||||
|
|
||||||
float outputSample = delayedSample * compressionGain * _parameter.OutputGain;
|
float outputSample = delayedSample * compressionGain * Parameter.OutputGain;
|
||||||
|
|
||||||
*((float*)outputBuffers[channelIndex] + sampleIndex) = outputSample * short.MaxValue;
|
*((float*)outputBuffers[channelIndex] + sampleIndex) = outputSample * short.MaxValue;
|
||||||
|
|
||||||
|
@ -141,9 +141,9 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||||
|
|
||||||
state.DelayedSampleBufferPosition[channelIndex]++;
|
state.DelayedSampleBufferPosition[channelIndex]++;
|
||||||
|
|
||||||
while (state.DelayedSampleBufferPosition[channelIndex] >= _parameter.DelayBufferSampleCountMin)
|
while (state.DelayedSampleBufferPosition[channelIndex] >= Parameter.DelayBufferSampleCountMin)
|
||||||
{
|
{
|
||||||
state.DelayedSampleBufferPosition[channelIndex] -= _parameter.DelayBufferSampleCountMin;
|
state.DelayedSampleBufferPosition[channelIndex] -= Parameter.DelayBufferSampleCountMin;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!ResultState.IsEmpty)
|
if (!ResultState.IsEmpty)
|
||||||
|
@ -158,7 +158,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
for (int i = 0; i < _parameter.ChannelCount; i++)
|
for (int i = 0; i < Parameter.ChannelCount; i++)
|
||||||
{
|
{
|
||||||
if (InputBufferIndices[i] != OutputBufferIndices[i])
|
if (InputBufferIndices[i] != OutputBufferIndices[i])
|
||||||
{
|
{
|
||||||
|
|
|
@ -90,16 +90,9 @@ namespace Ryujinx.Audio.Renderer.Parameter.Effect
|
||||||
public bool MakeupGainEnabled;
|
public bool MakeupGainEnabled;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Indicate if the compressor effect should output statistics.
|
/// Reserved/padding.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[MarshalAs(UnmanagedType.I1)]
|
private Array2<byte> _reserved;
|
||||||
public bool StatisticsEnabled;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Indicate to the DSP that the user did a statistics reset.
|
|
||||||
/// </summary>
|
|
||||||
[MarshalAs(UnmanagedType.I1)]
|
|
||||||
public bool StatisticsReset;
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Check if the <see cref="ChannelCount"/> is valid.
|
/// Check if the <see cref="ChannelCount"/> is valid.
|
||||||
|
|
|
@ -1,38 +0,0 @@
|
||||||
using Ryujinx.Common.Memory;
|
|
||||||
using System.Runtime.InteropServices;
|
|
||||||
|
|
||||||
namespace Ryujinx.Audio.Renderer.Parameter.Effect
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Effect result state for <seealso cref="Common.EffectType.Compressor"/>.
|
|
||||||
/// </summary>
|
|
||||||
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
|
||||||
public struct CompressorStatistics
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Maximum input mean value since last reset.
|
|
||||||
/// </summary>
|
|
||||||
public float MaximumMean;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Minimum output gain since last reset.
|
|
||||||
/// </summary>
|
|
||||||
public float MinimumGain;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Last processed input sample, per channel.
|
|
||||||
/// </summary>
|
|
||||||
public Array6<float> LastSamples;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Reset the statistics.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="channelCount">Number of channels to reset.</param>
|
|
||||||
public void Reset(ushort channelCount)
|
|
||||||
{
|
|
||||||
MaximumMean = 0.0f;
|
|
||||||
MinimumGain = 1.0f;
|
|
||||||
LastSamples.AsSpan()[..channelCount].Clear();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -28,11 +28,6 @@ namespace Ryujinx.Audio.Renderer.Parameter
|
||||||
/// </summary>
|
/// </summary>
|
||||||
bool IsUsed { get; }
|
bool IsUsed { get; }
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Set to true to force resetting the previous mix volumes.
|
|
||||||
/// </summary>
|
|
||||||
bool ResetPrevVolume { get; }
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Mix buffer volumes.
|
/// Mix buffer volumes.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
|
@ -37,16 +37,10 @@ namespace Ryujinx.Audio.Renderer.Parameter
|
||||||
[MarshalAs(UnmanagedType.I1)]
|
[MarshalAs(UnmanagedType.I1)]
|
||||||
public bool IsUsed;
|
public bool IsUsed;
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Set to true to force resetting the previous mix volumes.
|
|
||||||
/// </summary>
|
|
||||||
[MarshalAs(UnmanagedType.I1)]
|
|
||||||
public bool ResetPrevVolume;
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Reserved/padding.
|
/// Reserved/padding.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private unsafe fixed byte _reserved[2];
|
private unsafe fixed byte _reserved[3];
|
||||||
|
|
||||||
[StructLayout(LayoutKind.Sequential, Size = sizeof(float) * Constants.MixBufferCountMax, Pack = 1)]
|
[StructLayout(LayoutKind.Sequential, Size = sizeof(float) * Constants.MixBufferCountMax, Pack = 1)]
|
||||||
private struct MixArray { }
|
private struct MixArray { }
|
||||||
|
@ -64,7 +58,6 @@ namespace Ryujinx.Audio.Renderer.Parameter
|
||||||
readonly Array2<BiquadFilterParameter> ISplitterDestinationInParameter.BiquadFilters => default;
|
readonly Array2<BiquadFilterParameter> ISplitterDestinationInParameter.BiquadFilters => default;
|
||||||
|
|
||||||
readonly bool ISplitterDestinationInParameter.IsUsed => IsUsed;
|
readonly bool ISplitterDestinationInParameter.IsUsed => IsUsed;
|
||||||
readonly bool ISplitterDestinationInParameter.ResetPrevVolume => ResetPrevVolume;
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The expected constant of any input header.
|
/// The expected constant of any input header.
|
||||||
|
|
|
@ -42,16 +42,10 @@ namespace Ryujinx.Audio.Renderer.Parameter
|
||||||
[MarshalAs(UnmanagedType.I1)]
|
[MarshalAs(UnmanagedType.I1)]
|
||||||
public bool IsUsed;
|
public bool IsUsed;
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Set to true to force resetting the previous mix volumes.
|
|
||||||
/// </summary>
|
|
||||||
[MarshalAs(UnmanagedType.I1)]
|
|
||||||
public bool ResetPrevVolume;
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Reserved/padding.
|
/// Reserved/padding.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private unsafe fixed byte _reserved[10];
|
private unsafe fixed byte _reserved[11];
|
||||||
|
|
||||||
[StructLayout(LayoutKind.Sequential, Size = sizeof(float) * Constants.MixBufferCountMax, Pack = 1)]
|
[StructLayout(LayoutKind.Sequential, Size = sizeof(float) * Constants.MixBufferCountMax, Pack = 1)]
|
||||||
private struct MixArray { }
|
private struct MixArray { }
|
||||||
|
@ -69,7 +63,6 @@ namespace Ryujinx.Audio.Renderer.Parameter
|
||||||
readonly Array2<BiquadFilterParameter> ISplitterDestinationInParameter.BiquadFilters => BiquadFilters;
|
readonly Array2<BiquadFilterParameter> ISplitterDestinationInParameter.BiquadFilters => BiquadFilters;
|
||||||
|
|
||||||
readonly bool ISplitterDestinationInParameter.IsUsed => IsUsed;
|
readonly bool ISplitterDestinationInParameter.IsUsed => IsUsed;
|
||||||
readonly bool ISplitterDestinationInParameter.ResetPrevVolume => ResetPrevVolume;
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The expected constant of any input header.
|
/// The expected constant of any input header.
|
||||||
|
|
|
@ -108,18 +108,10 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||||
/// <remarks>This was added in system update 17.0.0</remarks>
|
/// <remarks>This was added in system update 17.0.0</remarks>
|
||||||
public const int Revision12 = 12 << 24;
|
public const int Revision12 = 12 << 24;
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// REV13:
|
|
||||||
/// The compressor effect can now output statistics.
|
|
||||||
/// Splitter destinations now explicitly reset the previous mix volume, instead of doing so on first use.
|
|
||||||
/// </summary>
|
|
||||||
/// <remarks>This was added in system update 18.0.0</remarks>
|
|
||||||
public const int Revision13 = 13 << 24;
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Last revision supported by the implementation.
|
/// Last revision supported by the implementation.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public const int LastRevision = Revision13;
|
public const int LastRevision = Revision12;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Target revision magic supported by the implementation.
|
/// Target revision magic supported by the implementation.
|
||||||
|
@ -392,15 +384,6 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||||
return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision12);
|
return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision12);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Check if the audio renderer should support explicit previous mix volume reset on splitter.
|
|
||||||
/// </summary>
|
|
||||||
/// <returns>True if the audio renderer support explicit previous mix volume reset on splitter</returns>
|
|
||||||
public bool IsSplitterPrevVolumeResetSupported()
|
|
||||||
{
|
|
||||||
return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision13);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Get the version of the <see cref="ICommandProcessingTimeEstimator"/>.
|
/// Get the version of the <see cref="ICommandProcessingTimeEstimator"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
|
@ -583,20 +583,11 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
public void GenerateCompressorEffect(uint bufferOffset, CompressorParameter parameter, Memory<CompressorState> state, bool isEnabled, int nodeId)
|
||||||
/// Generate a new <see cref="CompressorCommand"/>.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="bufferOffset">The target buffer offset.</param>
|
|
||||||
/// <param name="parameter">The compressor parameter.</param>
|
|
||||||
/// <param name="state">The compressor state.</param>
|
|
||||||
/// <param name="effectResultState">The DSP effect result state.</param>
|
|
||||||
/// <param name="isEnabled">Set to true if the effect should be active.</param>
|
|
||||||
/// <param name="nodeId">The node id associated to this command.</param>
|
|
||||||
public void GenerateCompressorEffect(uint bufferOffset, CompressorParameter parameter, Memory<CompressorState> state, Memory<EffectResultState> effectResultState, bool isEnabled, int nodeId)
|
|
||||||
{
|
{
|
||||||
if (parameter.IsChannelCountValid())
|
if (parameter.IsChannelCountValid())
|
||||||
{
|
{
|
||||||
CompressorCommand command = new(bufferOffset, parameter, state, effectResultState, isEnabled, nodeId);
|
CompressorCommand command = new(bufferOffset, parameter, state, isEnabled, nodeId);
|
||||||
|
|
||||||
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
|
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
|
||||||
|
|
||||||
|
|
|
@ -735,26 +735,14 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void GenerateCompressorEffect(uint bufferOffset, CompressorEffect effect, int nodeId, int effectId)
|
private void GenerateCompressorEffect(uint bufferOffset, CompressorEffect effect, int nodeId)
|
||||||
{
|
{
|
||||||
Debug.Assert(effect.Type == EffectType.Compressor);
|
Debug.Assert(effect.Type == EffectType.Compressor);
|
||||||
|
|
||||||
Memory<EffectResultState> dspResultState;
|
|
||||||
|
|
||||||
if (effect.Parameter.StatisticsEnabled)
|
|
||||||
{
|
|
||||||
dspResultState = _effectContext.GetDspStateMemory(effectId);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
dspResultState = Memory<EffectResultState>.Empty;
|
|
||||||
}
|
|
||||||
|
|
||||||
_commandBuffer.GenerateCompressorEffect(
|
_commandBuffer.GenerateCompressorEffect(
|
||||||
bufferOffset,
|
bufferOffset,
|
||||||
effect.Parameter,
|
effect.Parameter,
|
||||||
effect.State,
|
effect.State,
|
||||||
dspResultState,
|
|
||||||
effect.IsEnabled,
|
effect.IsEnabled,
|
||||||
nodeId);
|
nodeId);
|
||||||
}
|
}
|
||||||
|
@ -807,7 +795,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||||
GenerateCaptureEffect(mix.BufferOffset, (CaptureBufferEffect)effect, nodeId);
|
GenerateCaptureEffect(mix.BufferOffset, (CaptureBufferEffect)effect, nodeId);
|
||||||
break;
|
break;
|
||||||
case EffectType.Compressor:
|
case EffectType.Compressor:
|
||||||
GenerateCompressorEffect(mix.BufferOffset, (CompressorEffect)effect, nodeId, effectId);
|
GenerateCompressorEffect(mix.BufferOffset, (CompressorEffect)effect, nodeId);
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
throw new NotImplementedException($"Unsupported effect type {effect.Type}");
|
throw new NotImplementedException($"Unsupported effect type {effect.Type}");
|
||||||
|
|
|
@ -169,28 +169,14 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||||
{
|
{
|
||||||
if (command.Enabled)
|
if (command.Enabled)
|
||||||
{
|
{
|
||||||
if (command.Parameter.StatisticsEnabled)
|
return command.Parameter.ChannelCount switch
|
||||||
{
|
{
|
||||||
return command.Parameter.ChannelCount switch
|
1 => 34431,
|
||||||
{
|
2 => 44253,
|
||||||
1 => 22100,
|
4 => 63827,
|
||||||
2 => 33211,
|
6 => 83361,
|
||||||
4 => 41587,
|
_ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
|
||||||
6 => 58819,
|
};
|
||||||
_ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
|
|
||||||
};
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
return command.Parameter.ChannelCount switch
|
|
||||||
{
|
|
||||||
1 => 19052,
|
|
||||||
2 => 29852,
|
|
||||||
4 => 37904,
|
|
||||||
6 => 55020,
|
|
||||||
_ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
|
|
||||||
};
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return command.Parameter.ChannelCount switch
|
return command.Parameter.ChannelCount switch
|
||||||
|
@ -205,28 +191,14 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||||
|
|
||||||
if (command.Enabled)
|
if (command.Enabled)
|
||||||
{
|
{
|
||||||
if (command.Parameter.StatisticsEnabled)
|
return command.Parameter.ChannelCount switch
|
||||||
{
|
{
|
||||||
return command.Parameter.ChannelCount switch
|
1 => 51095,
|
||||||
{
|
2 => 65693,
|
||||||
1 => 32518,
|
4 => 95383,
|
||||||
2 => 49102,
|
6 => 124510,
|
||||||
4 => 61685,
|
_ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
|
||||||
6 => 87250,
|
};
|
||||||
_ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
|
|
||||||
};
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
return command.Parameter.ChannelCount switch
|
|
||||||
{
|
|
||||||
1 => 27963,
|
|
||||||
2 => 44016,
|
|
||||||
4 => 56183,
|
|
||||||
6 => 81862,
|
|
||||||
_ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
|
|
||||||
};
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return command.Parameter.ChannelCount switch
|
return command.Parameter.ChannelCount switch
|
||||||
|
|
|
@ -62,19 +62,6 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
|
||||||
UpdateUsageStateForCommandGeneration();
|
UpdateUsageStateForCommandGeneration();
|
||||||
|
|
||||||
Parameter.Status = UsageState.Enabled;
|
Parameter.Status = UsageState.Enabled;
|
||||||
Parameter.StatisticsReset = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void InitializeResultState(ref EffectResultState state)
|
|
||||||
{
|
|
||||||
ref CompressorStatistics statistics = ref MemoryMarshal.Cast<byte, CompressorStatistics>(state.SpecificData)[0];
|
|
||||||
|
|
||||||
statistics.Reset(Parameter.ChannelCount);
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void UpdateResultState(ref EffectResultState destState, ref EffectResultState srcState)
|
|
||||||
{
|
|
||||||
destState = srcState;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -51,11 +51,6 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public bool IsBugFixed { get; private set; }
|
public bool IsBugFixed { get; private set; }
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// If set to true, the previous mix volume is explicitly resetted using the input parameter, instead of implicitly on first use.
|
|
||||||
/// </summary>
|
|
||||||
public bool IsSplitterPrevVolumeResetSupported { get; private set; }
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Initialize <see cref="SplitterContext"/>.
|
/// Initialize <see cref="SplitterContext"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -144,8 +139,6 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
IsSplitterPrevVolumeResetSupported = behaviourContext.IsSplitterPrevVolumeResetSupported();
|
|
||||||
|
|
||||||
SplitterState.InitializeSplitters(splitters.Span);
|
SplitterState.InitializeSplitters(splitters.Span);
|
||||||
|
|
||||||
Setup(splitters, splitterDestinationsV1, splitterDestinationsV2, behaviourContext.IsSplitterBugFixed());
|
Setup(splitters, splitterDestinationsV1, splitterDestinationsV2, behaviourContext.IsSplitterBugFixed());
|
||||||
|
@ -284,7 +277,7 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
||||||
{
|
{
|
||||||
SplitterDestination destination = GetDestination(parameter.Id);
|
SplitterDestination destination = GetDestination(parameter.Id);
|
||||||
|
|
||||||
destination.Update(parameter, IsSplitterPrevVolumeResetSupported);
|
destination.Update(parameter);
|
||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
|
|
|
@ -184,16 +184,15 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
||||||
/// Update the splitter destination data from user parameter.
|
/// Update the splitter destination data from user parameter.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="parameter">The user parameter.</param>
|
/// <param name="parameter">The user parameter.</param>
|
||||||
/// <param name="isPrevVolumeResetSupported">Indicates that the audio renderer revision in use supports explicitly resetting the volume.</param>
|
public void Update<T>(in T parameter) where T : ISplitterDestinationInParameter
|
||||||
public void Update<T>(in T parameter, bool isPrevVolumeResetSupported) where T : ISplitterDestinationInParameter
|
|
||||||
{
|
{
|
||||||
if (Unsafe.IsNullRef(ref _v2))
|
if (Unsafe.IsNullRef(ref _v2))
|
||||||
{
|
{
|
||||||
_v1.Update(parameter, isPrevVolumeResetSupported);
|
_v1.Update(parameter);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
_v2.Update(parameter, isPrevVolumeResetSupported);
|
_v2.Update(parameter);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -93,8 +93,7 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
||||||
/// Update the <see cref="SplitterDestinationVersion1"/> from user parameter.
|
/// Update the <see cref="SplitterDestinationVersion1"/> from user parameter.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="parameter">The user parameter.</param>
|
/// <param name="parameter">The user parameter.</param>
|
||||||
/// <param name="isPrevVolumeResetSupported">Indicates that the audio renderer revision in use supports explicitly resetting the volume.</param>
|
public void Update<T>(in T parameter) where T : ISplitterDestinationInParameter
|
||||||
public void Update<T>(in T parameter, bool isPrevVolumeResetSupported) where T : ISplitterDestinationInParameter
|
|
||||||
{
|
{
|
||||||
Debug.Assert(Id == parameter.Id);
|
Debug.Assert(Id == parameter.Id);
|
||||||
|
|
||||||
|
@ -104,8 +103,7 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
||||||
|
|
||||||
parameter.MixBufferVolume.CopyTo(MixBufferVolume);
|
parameter.MixBufferVolume.CopyTo(MixBufferVolume);
|
||||||
|
|
||||||
bool resetPrevVolume = isPrevVolumeResetSupported ? parameter.ResetPrevVolume : !IsUsed && parameter.IsUsed;
|
if (!IsUsed && parameter.IsUsed)
|
||||||
if (resetPrevVolume)
|
|
||||||
{
|
{
|
||||||
MixBufferVolume.CopyTo(PreviousMixBufferVolume);
|
MixBufferVolume.CopyTo(PreviousMixBufferVolume);
|
||||||
|
|
||||||
|
|
|
@ -98,8 +98,7 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
||||||
/// Update the <see cref="SplitterDestinationVersion2"/> from user parameter.
|
/// Update the <see cref="SplitterDestinationVersion2"/> from user parameter.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="parameter">The user parameter.</param>
|
/// <param name="parameter">The user parameter.</param>
|
||||||
/// <param name="isPrevVolumeResetSupported">Indicates that the audio renderer revision in use supports explicitly resetting the volume.</param>
|
public void Update<T>(in T parameter) where T : ISplitterDestinationInParameter
|
||||||
public void Update<T>(in T parameter, bool isPrevVolumeResetSupported) where T : ISplitterDestinationInParameter
|
|
||||||
{
|
{
|
||||||
Debug.Assert(Id == parameter.Id);
|
Debug.Assert(Id == parameter.Id);
|
||||||
|
|
||||||
|
@ -111,8 +110,7 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
||||||
|
|
||||||
_biquadFilters = parameter.BiquadFilters;
|
_biquadFilters = parameter.BiquadFilters;
|
||||||
|
|
||||||
bool resetPrevVolume = isPrevVolumeResetSupported ? parameter.ResetPrevVolume : !IsUsed && parameter.IsUsed;
|
if (!IsUsed && parameter.IsUsed)
|
||||||
if (resetPrevVolume)
|
|
||||||
{
|
{
|
||||||
MixBufferVolume.CopyTo(PreviousMixBufferVolume);
|
MixBufferVolume.CopyTo(PreviousMixBufferVolume);
|
||||||
|
|
||||||
|
|
|
@ -71,8 +71,6 @@ namespace Ryujinx.Graphics.GAL
|
||||||
|
|
||||||
public readonly int GatherBiasPrecision;
|
public readonly int GatherBiasPrecision;
|
||||||
|
|
||||||
public readonly ulong MaximumGpuMemory;
|
|
||||||
|
|
||||||
public Capabilities(
|
public Capabilities(
|
||||||
TargetApi api,
|
TargetApi api,
|
||||||
string vendorName,
|
string vendorName,
|
||||||
|
@ -133,8 +131,7 @@ namespace Ryujinx.Graphics.GAL
|
||||||
int shaderSubgroupSize,
|
int shaderSubgroupSize,
|
||||||
int storageBufferOffsetAlignment,
|
int storageBufferOffsetAlignment,
|
||||||
int textureBufferOffsetAlignment,
|
int textureBufferOffsetAlignment,
|
||||||
int gatherBiasPrecision,
|
int gatherBiasPrecision)
|
||||||
ulong maximumGpuMemory)
|
|
||||||
{
|
{
|
||||||
Api = api;
|
Api = api;
|
||||||
VendorName = vendorName;
|
VendorName = vendorName;
|
||||||
|
@ -196,7 +193,6 @@ namespace Ryujinx.Graphics.GAL
|
||||||
StorageBufferOffsetAlignment = storageBufferOffsetAlignment;
|
StorageBufferOffsetAlignment = storageBufferOffsetAlignment;
|
||||||
TextureBufferOffsetAlignment = textureBufferOffsetAlignment;
|
TextureBufferOffsetAlignment = textureBufferOffsetAlignment;
|
||||||
GatherBiasPrecision = gatherBiasPrecision;
|
GatherBiasPrecision = gatherBiasPrecision;
|
||||||
MaximumGpuMemory = maximumGpuMemory;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,4 +1,3 @@
|
||||||
using System;
|
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
@ -47,11 +46,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||||
{
|
{
|
||||||
private const int MinCountForDeletion = 32;
|
private const int MinCountForDeletion = 32;
|
||||||
private const int MaxCapacity = 2048;
|
private const int MaxCapacity = 2048;
|
||||||
private const ulong MinTextureSizeCapacity = 512 * 1024 * 1024;
|
private const ulong MaxTextureSizeCapacity = 1024 * 1024 * 1024; // MB;
|
||||||
private const ulong MaxTextureSizeCapacity = 4UL * 1024 * 1024 * 1024;
|
|
||||||
private const ulong DefaultTextureSizeCapacity = 1UL * 1024 * 1024 * 1024;
|
|
||||||
private const float MemoryScaleFactor = 0.50f;
|
|
||||||
private ulong _maxCacheMemoryUsage = 0;
|
|
||||||
|
|
||||||
private readonly LinkedList<Texture> _textures;
|
private readonly LinkedList<Texture> _textures;
|
||||||
private ulong _totalSize;
|
private ulong _totalSize;
|
||||||
|
@ -61,25 +56,6 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||||
|
|
||||||
private readonly Dictionary<TextureDescriptor, ShortTextureCacheEntry> _shortCacheLookup;
|
private readonly Dictionary<TextureDescriptor, ShortTextureCacheEntry> _shortCacheLookup;
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Initializes the cache, setting the maximum texture capacity for the specified GPU context.
|
|
||||||
/// </summary>
|
|
||||||
/// <remarks>
|
|
||||||
/// If the backend GPU has 0 memory capacity, the cache size defaults to `DefaultTextureSizeCapacity`.
|
|
||||||
/// </remarks>
|
|
||||||
/// <param name="context">The GPU context that the cache belongs to</param>
|
|
||||||
public void Initialize(GpuContext context)
|
|
||||||
{
|
|
||||||
var cacheMemory = (ulong)(context.Capabilities.MaximumGpuMemory * MemoryScaleFactor);
|
|
||||||
|
|
||||||
_maxCacheMemoryUsage = Math.Clamp(cacheMemory, MinTextureSizeCapacity, MaxTextureSizeCapacity);
|
|
||||||
|
|
||||||
if (context.Capabilities.MaximumGpuMemory == 0)
|
|
||||||
{
|
|
||||||
_maxCacheMemoryUsage = DefaultTextureSizeCapacity;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Creates a new instance of the automatic deletion cache.
|
/// Creates a new instance of the automatic deletion cache.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -109,7 +85,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||||
texture.CacheNode = _textures.AddLast(texture);
|
texture.CacheNode = _textures.AddLast(texture);
|
||||||
|
|
||||||
if (_textures.Count > MaxCapacity ||
|
if (_textures.Count > MaxCapacity ||
|
||||||
(_totalSize > _maxCacheMemoryUsage && _textures.Count >= MinCountForDeletion))
|
(_totalSize > MaxTextureSizeCapacity && _textures.Count >= MinCountForDeletion))
|
||||||
{
|
{
|
||||||
RemoveLeastUsedTexture();
|
RemoveLeastUsedTexture();
|
||||||
}
|
}
|
||||||
|
@ -134,7 +110,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||||
_textures.AddLast(texture.CacheNode);
|
_textures.AddLast(texture.CacheNode);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (_totalSize > _maxCacheMemoryUsage && _textures.Count >= MinCountForDeletion)
|
if (_totalSize > MaxTextureSizeCapacity && _textures.Count >= MinCountForDeletion)
|
||||||
{
|
{
|
||||||
RemoveLeastUsedTexture();
|
RemoveLeastUsedTexture();
|
||||||
}
|
}
|
||||||
|
|
|
@ -68,14 +68,6 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||||
_cache = new AutoDeleteCache();
|
_cache = new AutoDeleteCache();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Initializes the cache, setting the maximum texture capacity for the specified GPU context.
|
|
||||||
/// </summary>
|
|
||||||
public void Initialize()
|
|
||||||
{
|
|
||||||
_cache.Initialize(_context);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Handles marking of textures written to a memory region being (partially) remapped.
|
/// Handles marking of textures written to a memory region being (partially) remapped.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
using Ryujinx.Common.Memory;
|
using Ryujinx.Common.Memory;
|
||||||
using Ryujinx.Graphics.Gpu.Image;
|
|
||||||
using Ryujinx.Memory;
|
using Ryujinx.Memory;
|
||||||
using Ryujinx.Memory.Range;
|
using Ryujinx.Memory.Range;
|
||||||
using System;
|
using System;
|
||||||
|
@ -65,7 +64,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||||
MemoryUnmapped += Physical.BufferCache.MemoryUnmappedHandler;
|
MemoryUnmapped += Physical.BufferCache.MemoryUnmappedHandler;
|
||||||
MemoryUnmapped += VirtualRangeCache.MemoryUnmappedHandler;
|
MemoryUnmapped += VirtualRangeCache.MemoryUnmappedHandler;
|
||||||
MemoryUnmapped += CounterCache.MemoryUnmappedHandler;
|
MemoryUnmapped += CounterCache.MemoryUnmappedHandler;
|
||||||
Physical.TextureCache.Initialize();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
|
@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
||||||
private const ushort FileFormatVersionMajor = 1;
|
private const ushort FileFormatVersionMajor = 1;
|
||||||
private const ushort FileFormatVersionMinor = 2;
|
private const ushort FileFormatVersionMinor = 2;
|
||||||
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
|
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
|
||||||
private const uint CodeGenVersion = 7353;
|
private const uint CodeGenVersion = 7331;
|
||||||
|
|
||||||
private const string SharedTocFileName = "shared.toc";
|
private const string SharedTocFileName = "shared.toc";
|
||||||
private const string SharedDataFileName = "shared.data";
|
private const string SharedDataFileName = "shared.data";
|
||||||
|
|
|
@ -743,7 +743,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||||
constantBufferUsePerStageMask &= ~(1 << index);
|
constantBufferUsePerStageMask &= ~(1 << index);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (checkTextures && _allTextures.Length > 0)
|
if (checkTextures)
|
||||||
{
|
{
|
||||||
TexturePool pool = channel.TextureManager.GetTexturePool(poolState.TexturePoolGpuVa, poolState.TexturePoolMaximumId);
|
TexturePool pool = channel.TextureManager.GetTexturePool(poolState.TexturePoolGpuVa, poolState.TexturePoolMaximumId);
|
||||||
|
|
||||||
|
|
|
@ -202,8 +202,7 @@ namespace Ryujinx.Graphics.OpenGL
|
||||||
shaderSubgroupSize: Constants.MaxSubgroupSize,
|
shaderSubgroupSize: Constants.MaxSubgroupSize,
|
||||||
storageBufferOffsetAlignment: HwCapabilities.StorageBufferOffsetAlignment,
|
storageBufferOffsetAlignment: HwCapabilities.StorageBufferOffsetAlignment,
|
||||||
textureBufferOffsetAlignment: HwCapabilities.TextureBufferOffsetAlignment,
|
textureBufferOffsetAlignment: HwCapabilities.TextureBufferOffsetAlignment,
|
||||||
gatherBiasPrecision: intelWindows || amdWindows ? 8 : 0, // Precision is 8 for these vendors on Vulkan.
|
gatherBiasPrecision: intelWindows || amdWindows ? 8 : 0); // Precision is 8 for these vendors on Vulkan.
|
||||||
maximumGpuMemory: 0);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetBufferData(BufferHandle buffer, int offset, ReadOnlySpan<byte> data)
|
public void SetBufferData(BufferHandle buffer, int offset, ReadOnlySpan<byte> data)
|
||||||
|
|
|
@ -190,7 +190,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
|
|
||||||
if (stage == ShaderStage.Vertex)
|
if (stage == ShaderStage.Vertex)
|
||||||
{
|
{
|
||||||
InitializeVertexOutputs(context);
|
InitializePositionOutput(context);
|
||||||
}
|
}
|
||||||
|
|
||||||
UInt128 usedAttributes = context.TranslatorContext.AttributeUsage.NextInputAttributesComponents;
|
UInt128 usedAttributes = context.TranslatorContext.AttributeUsage.NextInputAttributesComponents;
|
||||||
|
@ -236,20 +236,12 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void InitializeVertexOutputs(EmitterContext context)
|
private static void InitializePositionOutput(EmitterContext context)
|
||||||
{
|
{
|
||||||
for (int c = 0; c < 4; c++)
|
for (int c = 0; c < 4; c++)
|
||||||
{
|
{
|
||||||
context.Store(StorageKind.Output, IoVariable.Position, null, Const(c), ConstF(c == 3 ? 1f : 0f));
|
context.Store(StorageKind.Output, IoVariable.Position, null, Const(c), ConstF(c == 3 ? 1f : 0f));
|
||||||
}
|
}
|
||||||
|
|
||||||
if (context.Program.ClipDistancesWritten != 0)
|
|
||||||
{
|
|
||||||
for (int i = 0; i < 8; i++)
|
|
||||||
{
|
|
||||||
context.Store(StorageKind.Output, IoVariable.ClipDistance, null, Const(i), ConstF(0f));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void InitializeOutput(EmitterContext context, int location, bool perPatch)
|
private static void InitializeOutput(EmitterContext context, int location, bool perPatch)
|
||||||
|
|
|
@ -781,26 +781,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
shaderSubgroupSize: (int)Capabilities.SubgroupSize,
|
shaderSubgroupSize: (int)Capabilities.SubgroupSize,
|
||||||
storageBufferOffsetAlignment: (int)limits.MinStorageBufferOffsetAlignment,
|
storageBufferOffsetAlignment: (int)limits.MinStorageBufferOffsetAlignment,
|
||||||
textureBufferOffsetAlignment: (int)limits.MinTexelBufferOffsetAlignment,
|
textureBufferOffsetAlignment: (int)limits.MinTexelBufferOffsetAlignment,
|
||||||
gatherBiasPrecision: IsIntelWindows || IsAmdWindows ? (int)Capabilities.SubTexelPrecisionBits : 0,
|
gatherBiasPrecision: IsIntelWindows || IsAmdWindows ? (int)Capabilities.SubTexelPrecisionBits : 0);
|
||||||
maximumGpuMemory: GetTotalGPUMemory());
|
|
||||||
}
|
|
||||||
|
|
||||||
private ulong GetTotalGPUMemory()
|
|
||||||
{
|
|
||||||
ulong totalMemory = 0;
|
|
||||||
|
|
||||||
Api.GetPhysicalDeviceMemoryProperties(_physicalDevice.PhysicalDevice, out PhysicalDeviceMemoryProperties memoryProperties);
|
|
||||||
|
|
||||||
for (int i = 0; i < memoryProperties.MemoryHeapCount; i++)
|
|
||||||
{
|
|
||||||
var heap = memoryProperties.MemoryHeaps[i];
|
|
||||||
if ((heap.Flags & MemoryHeapFlags.DeviceLocalBit) == MemoryHeapFlags.DeviceLocalBit)
|
|
||||||
{
|
|
||||||
totalMemory += heap.Size;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return totalMemory;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public HardwareInfo GetHardwareInfo()
|
public HardwareInfo GetHardwareInfo()
|
||||||
|
@ -884,7 +865,6 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
private void PrintGpuInformation()
|
private void PrintGpuInformation()
|
||||||
{
|
{
|
||||||
Logger.Notice.Print(LogClass.Gpu, $"{GpuVendor} {GpuRenderer} ({GpuVersion})");
|
Logger.Notice.Print(LogClass.Gpu, $"{GpuVendor} {GpuRenderer} ({GpuVersion})");
|
||||||
Logger.Notice.Print(LogClass.Gpu, $"GPU Memory: {GetTotalGPUMemory() / (1024 * 1024)} MiB");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Initialize(GraphicsDebugLevel logLevel)
|
public void Initialize(GraphicsDebugLevel logLevel)
|
||||||
|
|
|
@ -8,6 +8,5 @@ namespace Ryujinx.Horizon.Sdk.Audio
|
||||||
|
|
||||||
public static Result DeviceNotFound => new(ModuleId, 1);
|
public static Result DeviceNotFound => new(ModuleId, 1);
|
||||||
public static Result UnsupportedRevision => new(ModuleId, 2);
|
public static Result UnsupportedRevision => new(ModuleId, 2);
|
||||||
public static Result NotImplemented => new(ModuleId, 513);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -233,48 +233,6 @@ namespace Ryujinx.Horizon.Sdk.Audio.Detail
|
||||||
return Result.Success;
|
return Result.Success;
|
||||||
}
|
}
|
||||||
|
|
||||||
[CmifCommand(15)] // 17.0.0+
|
|
||||||
public Result AcquireAudioOutputDeviceNotification([CopyHandle] out int eventHandle, ulong deviceId)
|
|
||||||
{
|
|
||||||
eventHandle = 0;
|
|
||||||
|
|
||||||
return AudioResult.NotImplemented;
|
|
||||||
}
|
|
||||||
|
|
||||||
[CmifCommand(16)] // 17.0.0+
|
|
||||||
public Result ReleaseAudioOutputDeviceNotification(ulong deviceId)
|
|
||||||
{
|
|
||||||
return AudioResult.NotImplemented;
|
|
||||||
}
|
|
||||||
|
|
||||||
[CmifCommand(17)] // 17.0.0+
|
|
||||||
public Result AcquireAudioInputDeviceNotification([CopyHandle] out int eventHandle, ulong deviceId)
|
|
||||||
{
|
|
||||||
eventHandle = 0;
|
|
||||||
|
|
||||||
return AudioResult.NotImplemented;
|
|
||||||
}
|
|
||||||
|
|
||||||
[CmifCommand(18)] // 17.0.0+
|
|
||||||
public Result ReleaseAudioInputDeviceNotification(ulong deviceId)
|
|
||||||
{
|
|
||||||
return AudioResult.NotImplemented;
|
|
||||||
}
|
|
||||||
|
|
||||||
[CmifCommand(19)] // 18.0.0+
|
|
||||||
public Result SetAudioDeviceOutputVolumeAutoTuneEnabled(bool enabled)
|
|
||||||
{
|
|
||||||
return AudioResult.NotImplemented;
|
|
||||||
}
|
|
||||||
|
|
||||||
[CmifCommand(20)] // 18.0.0+
|
|
||||||
public Result IsAudioDeviceOutputVolumeAutoTuneEnabled(out bool enabled)
|
|
||||||
{
|
|
||||||
enabled = false;
|
|
||||||
|
|
||||||
return AudioResult.NotImplemented;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected virtual void Dispose(bool disposing)
|
protected virtual void Dispose(bool disposing)
|
||||||
{
|
{
|
||||||
if (disposing)
|
if (disposing)
|
||||||
|
|
|
@ -53,7 +53,6 @@ namespace Ryujinx.SDL2.Common
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
SDL_SetHint(SDL_HINT_APP_NAME, "Ryujinx");
|
|
||||||
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1");
|
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1");
|
||||||
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1");
|
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1");
|
||||||
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
|
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
|
||||||
|
|
|
@ -55,7 +55,6 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
|
||||||
Assert.IsFalse(behaviourContext.UseMultiTapBiquadFilterProcessing());
|
Assert.IsFalse(behaviourContext.UseMultiTapBiquadFilterProcessing());
|
||||||
Assert.IsFalse(behaviourContext.IsNewEffectChannelMappingSupported());
|
Assert.IsFalse(behaviourContext.IsNewEffectChannelMappingSupported());
|
||||||
Assert.IsFalse(behaviourContext.IsBiquadFilterParameterForSplitterEnabled());
|
Assert.IsFalse(behaviourContext.IsBiquadFilterParameterForSplitterEnabled());
|
||||||
Assert.IsFalse(behaviourContext.IsSplitterPrevVolumeResetSupported());
|
|
||||||
|
|
||||||
Assert.AreEqual(0.70f, behaviourContext.GetAudioRendererProcessingTimeLimit());
|
Assert.AreEqual(0.70f, behaviourContext.GetAudioRendererProcessingTimeLimit());
|
||||||
Assert.AreEqual(1, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
|
Assert.AreEqual(1, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
|
||||||
|
@ -84,7 +83,6 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
|
||||||
Assert.IsFalse(behaviourContext.UseMultiTapBiquadFilterProcessing());
|
Assert.IsFalse(behaviourContext.UseMultiTapBiquadFilterProcessing());
|
||||||
Assert.IsFalse(behaviourContext.IsNewEffectChannelMappingSupported());
|
Assert.IsFalse(behaviourContext.IsNewEffectChannelMappingSupported());
|
||||||
Assert.IsFalse(behaviourContext.IsBiquadFilterParameterForSplitterEnabled());
|
Assert.IsFalse(behaviourContext.IsBiquadFilterParameterForSplitterEnabled());
|
||||||
Assert.IsFalse(behaviourContext.IsSplitterPrevVolumeResetSupported());
|
|
||||||
|
|
||||||
Assert.AreEqual(0.70f, behaviourContext.GetAudioRendererProcessingTimeLimit());
|
Assert.AreEqual(0.70f, behaviourContext.GetAudioRendererProcessingTimeLimit());
|
||||||
Assert.AreEqual(1, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
|
Assert.AreEqual(1, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
|
||||||
|
@ -113,7 +111,6 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
|
||||||
Assert.IsFalse(behaviourContext.UseMultiTapBiquadFilterProcessing());
|
Assert.IsFalse(behaviourContext.UseMultiTapBiquadFilterProcessing());
|
||||||
Assert.IsFalse(behaviourContext.IsNewEffectChannelMappingSupported());
|
Assert.IsFalse(behaviourContext.IsNewEffectChannelMappingSupported());
|
||||||
Assert.IsFalse(behaviourContext.IsBiquadFilterParameterForSplitterEnabled());
|
Assert.IsFalse(behaviourContext.IsBiquadFilterParameterForSplitterEnabled());
|
||||||
Assert.IsFalse(behaviourContext.IsSplitterPrevVolumeResetSupported());
|
|
||||||
|
|
||||||
Assert.AreEqual(0.70f, behaviourContext.GetAudioRendererProcessingTimeLimit());
|
Assert.AreEqual(0.70f, behaviourContext.GetAudioRendererProcessingTimeLimit());
|
||||||
Assert.AreEqual(1, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
|
Assert.AreEqual(1, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
|
||||||
|
@ -142,7 +139,6 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
|
||||||
Assert.IsFalse(behaviourContext.UseMultiTapBiquadFilterProcessing());
|
Assert.IsFalse(behaviourContext.UseMultiTapBiquadFilterProcessing());
|
||||||
Assert.IsFalse(behaviourContext.IsNewEffectChannelMappingSupported());
|
Assert.IsFalse(behaviourContext.IsNewEffectChannelMappingSupported());
|
||||||
Assert.IsFalse(behaviourContext.IsBiquadFilterParameterForSplitterEnabled());
|
Assert.IsFalse(behaviourContext.IsBiquadFilterParameterForSplitterEnabled());
|
||||||
Assert.IsFalse(behaviourContext.IsSplitterPrevVolumeResetSupported());
|
|
||||||
|
|
||||||
Assert.AreEqual(0.75f, behaviourContext.GetAudioRendererProcessingTimeLimit());
|
Assert.AreEqual(0.75f, behaviourContext.GetAudioRendererProcessingTimeLimit());
|
||||||
Assert.AreEqual(1, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
|
Assert.AreEqual(1, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
|
||||||
|
@ -171,7 +167,6 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
|
||||||
Assert.IsFalse(behaviourContext.UseMultiTapBiquadFilterProcessing());
|
Assert.IsFalse(behaviourContext.UseMultiTapBiquadFilterProcessing());
|
||||||
Assert.IsFalse(behaviourContext.IsNewEffectChannelMappingSupported());
|
Assert.IsFalse(behaviourContext.IsNewEffectChannelMappingSupported());
|
||||||
Assert.IsFalse(behaviourContext.IsBiquadFilterParameterForSplitterEnabled());
|
Assert.IsFalse(behaviourContext.IsBiquadFilterParameterForSplitterEnabled());
|
||||||
Assert.IsFalse(behaviourContext.IsSplitterPrevVolumeResetSupported());
|
|
||||||
|
|
||||||
Assert.AreEqual(0.80f, behaviourContext.GetAudioRendererProcessingTimeLimit());
|
Assert.AreEqual(0.80f, behaviourContext.GetAudioRendererProcessingTimeLimit());
|
||||||
Assert.AreEqual(2, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
|
Assert.AreEqual(2, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
|
||||||
|
@ -200,7 +195,6 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
|
||||||
Assert.IsFalse(behaviourContext.UseMultiTapBiquadFilterProcessing());
|
Assert.IsFalse(behaviourContext.UseMultiTapBiquadFilterProcessing());
|
||||||
Assert.IsFalse(behaviourContext.IsNewEffectChannelMappingSupported());
|
Assert.IsFalse(behaviourContext.IsNewEffectChannelMappingSupported());
|
||||||
Assert.IsFalse(behaviourContext.IsBiquadFilterParameterForSplitterEnabled());
|
Assert.IsFalse(behaviourContext.IsBiquadFilterParameterForSplitterEnabled());
|
||||||
Assert.IsFalse(behaviourContext.IsSplitterPrevVolumeResetSupported());
|
|
||||||
|
|
||||||
Assert.AreEqual(0.80f, behaviourContext.GetAudioRendererProcessingTimeLimit());
|
Assert.AreEqual(0.80f, behaviourContext.GetAudioRendererProcessingTimeLimit());
|
||||||
Assert.AreEqual(2, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
|
Assert.AreEqual(2, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
|
||||||
|
@ -229,7 +223,6 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
|
||||||
Assert.IsFalse(behaviourContext.UseMultiTapBiquadFilterProcessing());
|
Assert.IsFalse(behaviourContext.UseMultiTapBiquadFilterProcessing());
|
||||||
Assert.IsFalse(behaviourContext.IsNewEffectChannelMappingSupported());
|
Assert.IsFalse(behaviourContext.IsNewEffectChannelMappingSupported());
|
||||||
Assert.IsFalse(behaviourContext.IsBiquadFilterParameterForSplitterEnabled());
|
Assert.IsFalse(behaviourContext.IsBiquadFilterParameterForSplitterEnabled());
|
||||||
Assert.IsFalse(behaviourContext.IsSplitterPrevVolumeResetSupported());
|
|
||||||
|
|
||||||
Assert.AreEqual(0.80f, behaviourContext.GetAudioRendererProcessingTimeLimit());
|
Assert.AreEqual(0.80f, behaviourContext.GetAudioRendererProcessingTimeLimit());
|
||||||
Assert.AreEqual(2, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
|
Assert.AreEqual(2, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
|
||||||
|
@ -258,7 +251,6 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
|
||||||
Assert.IsFalse(behaviourContext.UseMultiTapBiquadFilterProcessing());
|
Assert.IsFalse(behaviourContext.UseMultiTapBiquadFilterProcessing());
|
||||||
Assert.IsFalse(behaviourContext.IsNewEffectChannelMappingSupported());
|
Assert.IsFalse(behaviourContext.IsNewEffectChannelMappingSupported());
|
||||||
Assert.IsFalse(behaviourContext.IsBiquadFilterParameterForSplitterEnabled());
|
Assert.IsFalse(behaviourContext.IsBiquadFilterParameterForSplitterEnabled());
|
||||||
Assert.IsFalse(behaviourContext.IsSplitterPrevVolumeResetSupported());
|
|
||||||
|
|
||||||
Assert.AreEqual(0.80f, behaviourContext.GetAudioRendererProcessingTimeLimit());
|
Assert.AreEqual(0.80f, behaviourContext.GetAudioRendererProcessingTimeLimit());
|
||||||
Assert.AreEqual(3, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
|
Assert.AreEqual(3, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
|
||||||
|
@ -287,7 +279,6 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
|
||||||
Assert.IsFalse(behaviourContext.UseMultiTapBiquadFilterProcessing());
|
Assert.IsFalse(behaviourContext.UseMultiTapBiquadFilterProcessing());
|
||||||
Assert.IsFalse(behaviourContext.IsNewEffectChannelMappingSupported());
|
Assert.IsFalse(behaviourContext.IsNewEffectChannelMappingSupported());
|
||||||
Assert.IsFalse(behaviourContext.IsBiquadFilterParameterForSplitterEnabled());
|
Assert.IsFalse(behaviourContext.IsBiquadFilterParameterForSplitterEnabled());
|
||||||
Assert.IsFalse(behaviourContext.IsSplitterPrevVolumeResetSupported());
|
|
||||||
|
|
||||||
Assert.AreEqual(0.80f, behaviourContext.GetAudioRendererProcessingTimeLimit());
|
Assert.AreEqual(0.80f, behaviourContext.GetAudioRendererProcessingTimeLimit());
|
||||||
Assert.AreEqual(3, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
|
Assert.AreEqual(3, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
|
||||||
|
@ -316,7 +307,6 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
|
||||||
Assert.IsTrue(behaviourContext.UseMultiTapBiquadFilterProcessing());
|
Assert.IsTrue(behaviourContext.UseMultiTapBiquadFilterProcessing());
|
||||||
Assert.IsFalse(behaviourContext.IsNewEffectChannelMappingSupported());
|
Assert.IsFalse(behaviourContext.IsNewEffectChannelMappingSupported());
|
||||||
Assert.IsFalse(behaviourContext.IsBiquadFilterParameterForSplitterEnabled());
|
Assert.IsFalse(behaviourContext.IsBiquadFilterParameterForSplitterEnabled());
|
||||||
Assert.IsFalse(behaviourContext.IsSplitterPrevVolumeResetSupported());
|
|
||||||
|
|
||||||
Assert.AreEqual(0.80f, behaviourContext.GetAudioRendererProcessingTimeLimit());
|
Assert.AreEqual(0.80f, behaviourContext.GetAudioRendererProcessingTimeLimit());
|
||||||
Assert.AreEqual(4, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
|
Assert.AreEqual(4, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
|
||||||
|
@ -345,7 +335,6 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
|
||||||
Assert.IsTrue(behaviourContext.UseMultiTapBiquadFilterProcessing());
|
Assert.IsTrue(behaviourContext.UseMultiTapBiquadFilterProcessing());
|
||||||
Assert.IsTrue(behaviourContext.IsNewEffectChannelMappingSupported());
|
Assert.IsTrue(behaviourContext.IsNewEffectChannelMappingSupported());
|
||||||
Assert.IsFalse(behaviourContext.IsBiquadFilterParameterForSplitterEnabled());
|
Assert.IsFalse(behaviourContext.IsBiquadFilterParameterForSplitterEnabled());
|
||||||
Assert.IsFalse(behaviourContext.IsSplitterPrevVolumeResetSupported());
|
|
||||||
|
|
||||||
Assert.AreEqual(0.80f, behaviourContext.GetAudioRendererProcessingTimeLimit());
|
Assert.AreEqual(0.80f, behaviourContext.GetAudioRendererProcessingTimeLimit());
|
||||||
Assert.AreEqual(5, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
|
Assert.AreEqual(5, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
|
||||||
|
@ -374,36 +363,6 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
|
||||||
Assert.IsTrue(behaviourContext.UseMultiTapBiquadFilterProcessing());
|
Assert.IsTrue(behaviourContext.UseMultiTapBiquadFilterProcessing());
|
||||||
Assert.IsTrue(behaviourContext.IsNewEffectChannelMappingSupported());
|
Assert.IsTrue(behaviourContext.IsNewEffectChannelMappingSupported());
|
||||||
Assert.IsTrue(behaviourContext.IsBiquadFilterParameterForSplitterEnabled());
|
Assert.IsTrue(behaviourContext.IsBiquadFilterParameterForSplitterEnabled());
|
||||||
Assert.IsFalse(behaviourContext.IsSplitterPrevVolumeResetSupported());
|
|
||||||
|
|
||||||
Assert.AreEqual(0.80f, behaviourContext.GetAudioRendererProcessingTimeLimit());
|
|
||||||
Assert.AreEqual(5, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
|
|
||||||
Assert.AreEqual(2, behaviourContext.GetPerformanceMetricsDataFormat());
|
|
||||||
}
|
|
||||||
|
|
||||||
[Test]
|
|
||||||
public void TestRevision13()
|
|
||||||
{
|
|
||||||
BehaviourContext behaviourContext = new();
|
|
||||||
|
|
||||||
behaviourContext.SetUserRevision(BehaviourContext.BaseRevisionMagic + BehaviourContext.Revision13);
|
|
||||||
|
|
||||||
Assert.IsTrue(behaviourContext.IsAdpcmLoopContextBugFixed());
|
|
||||||
Assert.IsTrue(behaviourContext.IsSplitterSupported());
|
|
||||||
Assert.IsTrue(behaviourContext.IsLongSizePreDelaySupported());
|
|
||||||
Assert.IsTrue(behaviourContext.IsAudioUsbDeviceOutputSupported());
|
|
||||||
Assert.IsTrue(behaviourContext.IsFlushVoiceWaveBuffersSupported());
|
|
||||||
Assert.IsTrue(behaviourContext.IsSplitterBugFixed());
|
|
||||||
Assert.IsTrue(behaviourContext.IsElapsedFrameCountSupported());
|
|
||||||
Assert.IsTrue(behaviourContext.IsDecodingBehaviourFlagSupported());
|
|
||||||
Assert.IsTrue(behaviourContext.IsBiquadFilterEffectStateClearBugFixed());
|
|
||||||
Assert.IsTrue(behaviourContext.IsMixInParameterDirtyOnlyUpdateSupported());
|
|
||||||
Assert.IsTrue(behaviourContext.IsWaveBufferVersion2Supported());
|
|
||||||
Assert.IsTrue(behaviourContext.IsEffectInfoVersion2Supported());
|
|
||||||
Assert.IsTrue(behaviourContext.UseMultiTapBiquadFilterProcessing());
|
|
||||||
Assert.IsTrue(behaviourContext.IsNewEffectChannelMappingSupported());
|
|
||||||
Assert.IsTrue(behaviourContext.IsBiquadFilterParameterForSplitterEnabled());
|
|
||||||
Assert.IsTrue(behaviourContext.IsSplitterPrevVolumeResetSupported());
|
|
||||||
|
|
||||||
Assert.AreEqual(0.80f, behaviourContext.GetAudioRendererProcessingTimeLimit());
|
Assert.AreEqual(0.80f, behaviourContext.GetAudioRendererProcessingTimeLimit());
|
||||||
Assert.AreEqual(5, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
|
Assert.AreEqual(5, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
|
||||||
|
|
Loading…
Reference in a new issue